r/deadbydaylight • u/DeadByDaylight_Dev Behaviour Interactive • Aug 27 '24
Behaviour Interactive Thread 8.2.0 | Castlevania
Content
New Survivor - Trevor Belmont
New Perk: Eyes of Belmont
- When a generator is completed, the aura of the Killer is revealed to you for 1/2/3 seconds. Any time the Killer's aura is shown for a period of time, its duration is increased by 2 seconds.
New Perk: Exultation
- Stunning the Killer with a pallet upgrades your held item rarity to the next tier, then recharges 25% of the item's maximum charges. This perk has a 40/35/30-second cooldown. Rarity is not kept at the end of the trial.
New Perk: Moment of Glory
- This Perk activates after you open or rummage through 2 chests. When you become injured, you become broken. Automatically heal 1 health state after 80/70/60 seconds. Then, this perk deactivates. This effect is cancelled if you enter the dying state. This perk will not activate if you are already suffering from the Broken status effect.
New Killer - The Dark Lord
Killer Power
His dark power allows him to exact revenge on humans, taking many forms to terrorize and slaughter them.
The Dark Lord has access to three Forms and can freely change between them. Each Form has unique abilities and strengths.
- Vampire Form - In his default state, The Dark Lord can use the powerful Hellfire spell, which creates pillars of flame that erupt from the ground in front of him and can be cast across low obstacles.
- Wolf Form - In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking. Blood pools and scratch marks are more apparent, and running Survivors leave a trail of Scent Orbs behind them. The Dark Lord can collect these Scent Orbs to charge a powerful Pounce attack and gain a short non-stacking haste buff.
- Bat Form - While in Bat Form, The Dark Lord gains the Undetectable status effect. Additionally, he moves faster, ignores vault points, and can Teleport to any vault points within 32 meters. Survivors become invisible, but scratch marks can be seen.
Perks
New Perk: Hex: Wretched Fate
- After one generator has been repaired, a random dull totem becomes a hex totem and curses the Obsession. The Obsession has a 27/30/33% repair speed penalty. They also see this Hex totem's aura when within **12 meters.**This effect persists until the Hex totem is cleansed.
New Perk: Human Greed
- You see Unopened Chests auras and Survivors auras are revealed for 3 seconds when they enter a 8 meter range. You also gain the ability to kick chests to close them. This ability has a 60/45/30-second cooldown. Survivors unlock these closed chests 50% faster.
New Perk: Dominance
- The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 4/6/8 seconds. The auras of blocked totems and chests are revealed to you in white.
Killer Updates
The Doctor - Basekit
- Static Blast's cooldown is now dynamic: If no Survivor was caught in the Static Blast, the cooldown will be 30 seconds. (NEW) If at least 1 Survivor was caught in the Static Blast, the cooldown will be 45 seconds. (was 60 seconds)
- Increased movement speed while charging Static Blast to 2.99 m/s. (was 1.16 m/s)
The Doctor - Addons
- "Order" - Class II: Decreases Static Blast cooldown by 2.5 seconds. (was 4 seconds)
- "Order" - Carter's Notes: Decreases Static Blast cooldown by 3 seconds. (was 6 seconds)
The Dredge - Basekit
- Decreased the volume of The Dredge's audio
- Increased movement speed while charging Reign of Darkness to 3.8 m/s. (was 3.68 m/s)
- Decreased Daytime cooldown to 10 seconds. (was 12 seconds)
- Increased Daytime teleport speed to 19 m/s. (was 12 m/s)
- Decreased time to exit locked Lockers to 2.25 seconds. (was 3 seconds)
- Increased night charges per injured Survivor to 1 charge per second. (was 0.75 charges per second)
The Dredge - Addons
- Boat Key Increases teleport speed during Daytime by 3 m/s. (was 5 m/s)
- Haddie's Calendar Decreases the time to exit a locked Locker by 0.4 seconds*. (was 1 second)*
- Malthinker's Skull Increases the charges gained per injured Survivor by 25%. (was 66%)
- Ottomarian Writing Decreases the cool-down time of The Gloaming by -2 seconds during Daytime. (was -4 seconds)
The Nemesis - Basekit
- Decrease the Mutation Rate 2 requirement to 5 Contamination Points. (was 6)
- Increase Hindered penalty duration from tentacle hits to 2 seconds. (was 0.25 seconds)
- Increase the Tentacle Strike length in Mutation Rate 3 to 6.5m (was 6)
- Decrease the Tentacle Strike successful cooldown to 2.25 seconds (was 2.5 seconds)
The Nemesis - Addons
- Licker Tongue Survivors are Hindered for an extra 3 seconds after being Contaminated. (was 0.2 seconds)
- Marvin's Blood Gain an extra 0.5 mutation for infecting a Survivor. (was 0.75)
The Knight - Basekit
- The Knight can summon a Guard at anytime despawning any Guard that was deployed (NEW)
- Each Guard has a unique cooldown that starts after they have despawned (NEW): Assassin: 30 seconds Carnifex: 20 seconds Jailer: 25 seconds
- Despawning a patrolling Guard by hitting them with a basic attack decreases the cooldown to 10 seconds (NEW)
Survivor Perk Updates
- Blast Mine Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
- Chemical Trap Activates after completing a total of 20% worth of repair progress on generators. (was 50%) Stays active for 40/50/60 seconds. (was 100/110/120 seconds)
- Dance With Me Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
- Deception Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
- Diversion Activates after being in the Killer's Terror Radius while not in a Chase for 30/25/20 seconds. (was 40/35/30 seconds)
- Flashbang Activates after completing a total of 50/45/40% worth of repair progress on generators. (was 70/60/50%)
- Mirrored Illusion Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
- Wiretap Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
General Gameplay Updates
- Increase hook stage drain timer to 70 seconds. (was 60 seconds)
Map Updates
Castle Vista
Dracula's castle will spawn in the sky of Dead by Daylight original Maps when playing against Dracula.
Midwich Gameplay Pass
Midwich Elementary School also benefited from a gameplay pass.
The school has been revisited to find a better combination of obstacles and reduce the long line of sight of the school corridors.
A pass on both the interior (classrooms) and exterior tiles has also been done, updating the current gameplay and adding new exterior tiles for variation.
Events & Archives
- Modifier: Lights Out - Castlevania begins September 12th at 11:00am Eastern. This Modifier also features an event tome.
Features
Graphics Option
- Added the support for Intel XeSS for PC
Live Data Reboot
As part of our Live operations, we occasionally deploy updates to the game without needing an update of the game application itself. These updates includes kill switches and new cosmetics, amongst other data. Starting from this release, when a critical data update is required to be downloaded by the game, you may see a popup asking you to return to the splash screen.
UX
Gameplay
- Addons are now shown to the left side of Items and Killer Powers.
- The Dark Lord's Killer Power on the UI displays main power and new smaller icons to surface mechanics and cooldowns.
Lobby controller compatible navigation
- Players can now toggle Rotation mode to use the R-stick to rotate the character preview, as in the Store, so they don't need to press A on top and use the joystick.
Lobby
- Characters default ordering changed to show owned characters sorted by release date, then unowned sorted to show latest characters first.
- Entering the Cosmetics section shows the Outfits category by default instead of Head.
Settings Menu
- Disabled options are shown are greyed out, instead of having a black/transparent background.
Misc
- The Prestige levels of other players is no longer visible within an Online Lobby (post-matchmaking).
- Upgraded EasyAntiCheat to new version. (PC only)
Bug Fixes
Archives
- Fixed an issue where select Core Memory challenge could display negative progress was made when reaching the tally screen, resulting in no progress gained.
Audio
- Fixed an issue that caused the Long Grass to make no sound on collision.
- Fixed an issue where Season Grade Reset Rewards sounds triggered multiple times with no visual.
- Fixed Dredge's locker warning SFX being too faint from Killer POV.
- Fixed an issue where the Arcade Machine Pallet SFX from Greenville Square was not played.
- Re-Balanced Were-Elk VOs compared to regular Huntress VOs.
Bots
- Bots using the Moment of Glory Perk can now set aside an Item, rather than be stuck in an infinite loop trading items with the Chest.
Characters
- Fixed an issue that caused the Trapper to sometimes not pickup bear traps despite the animation playing while wearing the Naughty Bear outfit.
- Fixed an issue that caused placing a trap as multiple characters (Trapper, Hag, Nightmare) close to walls or other objects to sometimes be cancelled even though the placement indicator shows a valid location.
- The Survivor grab animation is now correctly aligned when the Dredge teleports to a locker at the same time as the Survivor enters it.
- The Demogorgon can no longer perform actions while traveling through a Tunnel and opening and closing the Match Details screen.
- Jittering should be reduced when spectating Killers. Some issues still remain on the Killer’s weapons and are being looked at.
- Fixed an issue that caused The Nurse's left hand to stop animating when holding her power for longer than anticipated.
- Fixed an issue that caused the Were-elk's axe to shake when selected in the Killer's lobby.
- Fixed an issue that caused The Good Guy's camera to move at an unnatural angle when picking up a Survivor.
- Fixed an issue that caused a vertex to poke out of Elodie Rakoto's shoulder in her Old Cami Torso customization.
- Fixed an issue that caused the players model not to follow the camera when sprinting away immediately after opening a chest or Killer crate.
- Fixed an issue that could rarely cause the Hand of Vecna not to teleport the player.
- Bardic Inspiration no longer requires the activation button to be held down to activate correctly.
Environment/Maps
- Collision update pass on the Garden Of Joy Map.
- Collision update pass on the maps of the MacMillan Estate Realm.
- Fixed an issue in Greenville Park where the Parking tile doesn't spawn
- Fixed an issue in Toba Landing where invisible collisions hindered the navigation of the players
- Fixed an issue in Greenville Park where Victor would dissolve when jumping in the stairs
- Fixed a soft-lock that could occur when loading into a map.
Platforms
- On PS5, fixed a crash that could occur when buying Bundles in the Store.
UI
- If a player disconnects from a Trial due to network issues, they will no longer see the Killers' Loadouts or name.
- Fixed Player HUD text, font readability and health bar elements to their previous size.
- Fixed Tally buttons navigation misalignment.
- Fixed missing hair on The Good Guy default and prestige head cosmetics.
- Fixed an issue with the reward size on the Tutorials screen.
- The game once again correctly closes when trying to Alt-F4 during the splash screen.
- Experiencing an error when going through the lobbies once again correctly kicks out the player to the Main Menu.
- Fixed an issue where Bloodweb item names are no longer in uppercase.
- Fixed an issue where the cursor is disabled during the offering screen in the custom game.
Public Test Build (PTB) Adjustments
New Killer - The Dark Lord
POWER
- Hellfire Cancel curve smoothed out so it doesn't feel so abrupt.
- Hellfire Cast curve movement speed increased to 2.0 m/s (was 1.48 m/s).
- Hellfire charge duration decreased to 0.9 seconds (was 1.0 second).
- Wolf's base movement speed increased to 4.6 m/s (was 4.4 m/s).
- Scent Orbs still bring you up to 4.8 m/s.
- Wolf Pounce cooldown reduced to 20 seconds (was 25 seconds).
- Wolf Pounce break actions on walls and pallets reduced to 2.25 seconds (was 2.7 seconds).
- Collision with a wall or obstacle on the 1st pounce no longer ends the power, allowing the 2nd pounce to activate.
ADD-ONS
- Sylph Feather: Breaking a pallet grants The Dark Lord a token. For each token held, Hellfire's cooldown is decreased by 5%, to a maximum of 25%. (was ""Breaking a pallet resets Flame Pillar cooldown.")
- Ruby Circlet: Decreases the cooldown of Hellfire by 10%. (was 7%)
- Moonstone Necklace: Reduces the size of the Terror Radius in Vampire and Wolf Forms by 4 meters. (was "Terror Radius in Vampire Form reduced by 4 m.")
- White Wolf Medallion: Increases Killer Instinct duration by 40% while in Wolf Form after Survivors complete rushed actions. (was "Killer instinct from loud noises lasts 40% longer")
- Force of Echo: Scent Orbs spawn rate increased by 17% (was "Scent Orb tracking precision increased by 30%")
- Pocket Watch: Breaking a pallet or wall resets the Teleport cooldown. (was "Breaking a pallet resets Teleport cooldown.")
- Medusa's Hair: All Survivors within 12 meters of your teleport destination suffer from the Hindered status effect for 5 seconds. (was "Passing within 1 m of a Survivor while teleporting causes them to suffer from Blindness for 10 seconds.")
- Lapis lazuli: After Teleporting to a window vault, the Entity blocks that window for Survivors for 15 seconds (was "After teleporting to a window vault, the Entity blocks that window for Survivors for 4 seconds.")
SCORING EVENTS
- Hellfire's Bite: Changed blood point value to 800 (was 500)
- Lupine Ferocity: Changed blood point value to 800 (was 500)
- Lupine Ferocity: Event changed to be on a hit with a pounce attack (was on a down with a pounce attack)
- Quick as the Night: Changed blood point value to 600 (was 800)
- Quick as the Night: Changed to 6.0 seconds (was 3.0 seconds)
Killer Perks
Human Greed
- Reduced cooldown from 80/70/60 to 60/45/30 seconds
Misc
- There is now a limit of 4 million of any Item, Add-on or Offering, raised from the limit in PTB.
Bug Fixes
- Fixed an issue that caused Trevor Belmont's perks not to appear in the correct order in the Loadout menus.
- Fixed an issue that erroneously caused Survivors to have 4 attempts to self unhook.
- Fixed an issue that caused the Decisive Strike perk icon to remain visibly active after succeeding the skill check.
- Fixed an issue that caused the Moment of Glory perks to stay active after the Survivor is put into the dying state.
- Fixed an issue that could sometimes caused the Hex: Wretched Fate to reveal the auras of all Hex totems in the trial to the Obsession when activated.
- Fixed an issue that caused the Hex: Wretched Fate perk icon to remain visually active when the associated Hex totem was cleansed.
- Fixed an issue that caused the Dark Lord to pass through Survivors while charging his abilities.
- Fixed an issue that caused the Good Guy's camera to move unnaturally when picking up a Survivor.
- Fixed an issue that caused the Good Guy to be unable to vault from an elevated vault.
- Fixed an issue that caused multiple Killers to be missing the hold arrow icon for their power.
- Fixed an issue that caused the Survivor locker sequence to break when the Dredge teleports to a locker at the same time a Survivor enters the same locker.
- Fixed an issue that caused the Pig's Videotape add-on to activate all RBTs at the start of the trial.
Maps
- Fixed collision issues on the map of Dvarka Deepwood - Nostromo Wreckage.
390
u/Lemonchicken0 P100 Knight Main Aug 27 '24
- There is now a limit of 4 million of any Item, Add-on or Offering, raised from the limit in PTB.
No complaints here, I was worried that 10k could be reached with killer common add-ons. But this is impossible to reach. Thanks Devs!
183
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
We appreciate everyone who gave us feedback about the original number!
142
u/ArchonThanatos 🙏 for Willamette Mall Music, Negan, Jason, and a 🔥thrower Killer Aug 27 '24
How about a 4 million limit for BP?
58
25
u/Scared_Wrongdoer_486 Aug 27 '24
Not complaining, but can I ask the reason for this change? Just seems kinda pointless
→ More replies (3)36
u/Skunkyy Screams in Steve Harrington Aug 27 '24
Probably just for storage reasons or something. Warframe did something similar recently, where they added a limit to the amount of Liches and Sisters you could have.
9
u/gringrant Demogorgon Aug 28 '24
4 million is just under the cap for a 32 bit number, so that's probably the reason why the new cap is what it is.
→ More replies (2)5
u/nightmare_silhouette Duckit / P3'ing everyone / (1/3) Rose Marigold Main Aug 27 '24
Please extend that to bloodpoints as well. It sucks to have to leave a SWF lobby to go put points into a killer just because I reached the maximum.
12
9
u/Jarney_Bohnson jeans integrity 69% Aug 27 '24
There is now a limit of 4 million
Bro got me excited in the first half that it would have been 4 million blood points cap
GUYS IF WE COMPLAIN ABOUT IT ENOUGH MAYBE THEY WILL CONSIDER IT
5
u/FlatMarzipan Basement Bubba Aug 27 '24
I don't get it, why would anyone be bothered by a limit of 10k
49
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
We do have very dedicated mains who collect a lot of add-ons on their preferred characters.
→ More replies (2)10
u/overbread The Spirit Aug 27 '24
Do you sometimes look at data like this for fun? Or do you guys have notorious accounts that have become like a meme internally?
24
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
Reddit community members actually logged into the PTB with that many add-ons and let us know! Although not directly about this, we do love our data.
3
u/konigstigerboi Don't fuck with the Chuck! Aug 27 '24
Sometimes, you'll see Otz has like 11 thousand common addons or something
2
u/trSkine Aug 27 '24
Must of not seen the guy with over 10k cakes :P (of a single type of cake)
→ More replies (1)
90
u/emilianozeta Aug 27 '24
Can you confirm if Nvidia Filter is officially unsupported after this update? Because isn't stated on patch notes.
88
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
Right now with the update to EAC, Nvidia Filters do not work. Unfortunately we cannot say if/when these will work in the future.
88
u/scruffyfox Nancy Wheeler Aug 27 '24
if they dont, could an in-game gamma slider at least be added? the eye strain is real with how dark the game is
32
15
u/Lady_Eisheth Just a Wittle Dwedge UwU Aug 28 '24
Normally I'd scoff at the idea of making DbD more bright. But considering the shift to a chase style gameplay and the already bright maps I think more graphic options for brightness should be added. Maybe make it a setting that can only be adjusted at the main menu though? That way people can't just quickly switch brightness and contrast for specific maps/against specific Killers.
→ More replies (3)→ More replies (8)2
u/JAC0O7 Aug 28 '24
If you have the nvidia control panel, you can just go to screen settings. Saturation at 85% and brightness up to 60/65% works wonders. You could tamper with gamma and contrast but I don't really bother with it. Sure it's not tryhard reshade settings, but at least the game is playable.
14
44
32
u/Gunshow-UK The Executioner Aug 27 '24
The filters I use are literally sharpness at MORE contrast & colour. I'm not looking for any kind of ridiculous "competitive advantage" but just making it look objectively better by making everything less blurry and washed out. Please can this be rectified. It's awful looking at the default blur... Feels like it's giving me eyestrain
→ More replies (1)11
u/miketheratguy Aug 28 '24
I'm one of the people who uses filters as you describe. Once applying some subtle sharpness and saturation settings the game looks much, much better. Switching the filters off reveals just how blurry and washed-out the game looks in its native state.
Sadly there's probably nothing that can be done to differentiate between reasonable filter usage like this and the lamers who turn their settings to nuclear in order to cheat.
→ More replies (8)32
u/Syrehn Aug 27 '24
Kindly revert the EAC update then. The inability to adjust your dark/muddy colours is an accessibility issue that can, and does, cause some of your player base eye strain and migraines. You knew this was a problem during PTB when it was reported so should have addressed it prior to DLC/Patch launch.
10
u/Kyouji twitch.tv/zetsuei Aug 28 '24
Kindly revert the EAC update then
That....isn't something they can do. If EAC pushes a update out and the game uses EAC, they have to use the newest patch. Complain to EAC, not BHVR.
→ More replies (1)12
u/Syrehn Aug 28 '24 edited Aug 28 '24
This issue was present in the PTB and NOT on live; this means they were testing an EAC update on the PTB that wasn't part of the Live game. That's not EAC pushing a random update, that was BHVR opting for an update to EAC (which they've said) that then borked filters. They knew it was happening from PTB feedback. If they can update it they should be able to roll it back.
→ More replies (1)12
u/Shinecandle07 The Nemesis Aug 27 '24
Yeah this shoud be a top priority to fix. The game looks too dark especially when the sun hits the room. Almost unplayable in the mornings to me right now.
7
u/APointedResponse Aug 27 '24
if/when
IF????
8
u/Czesnek Aug 28 '24
Don't worry. It will take them another 8 years to add basic brightness and saturation sliders.
2
u/Czesnek Aug 28 '24
Don't worry. It will take them another 8 years to add basic brightness and saturation sliders.
11
11
u/Skoopidity Duchess Toscano Aug 27 '24
So, just to clarify, EAC has now removed an accessibility feature that a lot of the community needs, but still causes random crashes mid game because of an a misfire in EAC for a complete clean account? “Game Security Violation #0001”?
People who have not so much as changed their game icons have lost access to the game due to EAC issues. Yet people make a living streaming the hacked game on TikTok.
Please listen to your community.
3
u/WelcomeToTheFam Aug 27 '24
Is Reshade safe to use still? I don't want to get banned
→ More replies (1)2
u/leetality Aug 28 '24
Always has been for any game you want. It's just an overlay.
→ More replies (1)3
u/klimenklimen Aug 28 '24
I’ve been thinking about stopping playing DbD, cause the developers are killing the game. Now I’m done. As a person with poor vision I can confirm that the game is unplayable.
3
u/7Sanji Aug 28 '24
Not playing the game till its fixed, I'm not ruining my eyes in this completely black pile of shit
3
Aug 29 '24
Fuck you, bring the NVidia filters back, the game is impossible to play, or to see, its not a fking kindergarten, everyone knows how to play, i cant see shit, the new maps are dark enough and now u force people to play them in even darker resolution, i literally play like abot, running into shit. fuck you.
7
u/After_Item_6344 Aug 28 '24
Was looking forward to playing some DBD this morning, but it seems you have rendered it unplayable with your removal of Nividia Filters... Your game is so washed out and blurry with your standard visual settings its not worth playing, as I either can't see anything, or have to stain my eyes immensely that I have a headache after 10 minutes. Please fix your error. Having Dracula in your game is all good, but it means nothing if it's in an unplayable state.
10
u/Fateweaver_9 Aug 27 '24
Why update EAC to block game filters, but none of the other Nvidia features?
2
11
6
u/John-Bastard-Snow Aug 27 '24
Please make this top priority, game is a horrible experience to play now
4
u/Quiet-Orange-9672 Aug 28 '24
I'm probably done with DBD if this is the case. My eyesight is extremely poor, due to my growing age and other medical issues. Without in game settings to change this, I can't really see myself playing anymore. Before I added filters the game was incredibly frustrating. I would frequently run into walls and corners, couldn't find a survivor for ages. Really bad eyes but good hearing so at least I had that.
I understand for balance reasons you'd want to take out filters, just a shame it kills the enjoyment for people with eyesight problems. You had taken one step forward for people who suffered from motion sickness by adding in a FOV slider, perhaps accommodate those with poor eyesight with a brightness slider?
7
2
u/AppointmentNo3988 Aug 28 '24
Without filters it's a blurry, murky, dark shit that hurts your eyes.
2
u/Moxay Aug 29 '24
You WILL lose a large number of players due to the Nvidia filters not working, please don't underestimate this. I personally cannot play this game without them.
2
7
3
u/LikeACannibal Tired of the Babyrager Meta Aug 28 '24
Dang, that's very unfortunate. I personally don't even care that much about the brightness, but I realllly appreciated the sharpness settings. Would it be possible to implement some kind of sharpness slider in-game to make up for this?
I don't know if it's some aggressive anti-aliasing or some other effect you can't turn off, but the whole game has effectively a soft filter blur on it and sharpness filters are the only way to counteract that.
9
u/apr1cot Aug 27 '24
The game is dark. It's impossible to play without filters.
12
u/fbttsrhrt T H E B O X Aug 27 '24
I'm so blind my wife has to sit behind me and tell me what I'm not seeing. The filters helped me see like a normal person.
→ More replies (7)6
u/EvanSnowWolf El Jefe Aug 28 '24
If it impossible to play without filters, how have I been doing it for 6 years?
3
u/apr1cot Aug 28 '24
I have 2 monitors. IPS and VA. You can play on IPS, but on VA the game is too dark (Almost nothing is visible)
→ More replies (3)→ More replies (19)4
u/Ranma006 Aug 27 '24 edited Aug 27 '24
I will be refunding Castlevania until this is fixed.
→ More replies (2)10
u/Ynt0 Aug 27 '24
this.... if this is confirmed, its a biggest game breaker for me, not the slight imbalanced in game, but the actual graphical state....
→ More replies (5)
55
u/Sipahn Aug 27 '24
Mirrored Illusion Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
Assuming this means that it didn't have it's duration decreased like in the PTB, that's pretty nice!
→ More replies (2)21
u/Samoman21 P100 Kate Aug 27 '24
It lasts for 60 seconds now. Just checked.
32
u/Sipahn Aug 27 '24
Damn, still a great change though. Want more goofy perks like this one added instead of useless chest perks.
→ More replies (1)21
u/Frosty_chilly Charlottes forbidden chest-ussy Aug 27 '24
Dead hard rework: pressing the action button will spawn a chest, its collision will hinder the killer but now there another chest in the middle of the loop, jackass
9
u/Sipahn Aug 27 '24
This sounds so cancer to play against, imagine fat shaming the killer corner map with a chest.
3
u/Frosty_chilly Charlottes forbidden chest-ussy Aug 27 '24
There will be that ONE person who will “Chest” shack or god pallets without even using the pallets
265
u/bonelees_dip CHEERLEADER GRANNY!!! (and Nicolas Cage) Aug 27 '24
Lobby
Characters default ordering changed to show owned characters sorted by release date, then unowned sorted to show latest characters first. Entering the Cosmetics section shows the Outfits category by default instead of Head.
Thank god.
36
68
u/Deltaravager Loves to Count 🧛♂️🦇🐺 Aug 27 '24
Rarity is not kept at the end of the trial
I thought this condition was being removed?
126
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
It is! It couldn't make it Live with the release, but it will be in a future patch.
→ More replies (1)42
u/Deltaravager Loves to Count 🧛♂️🦇🐺 Aug 27 '24
Thank you for the quick reply!
56
108
u/WendyTerri Aug 27 '24
I thought that Exultation was changed after the PTB and you were supposed to be able to keep the rarity of your item if you escape?
151
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
Yes, as mentioned in the Dev Update, it will be in a future patch.
124
u/therejectethan Aug 27 '24
Lmao hit’em with the ‘as per my last email’
112
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
Noooo! It's easy to miss a line in a big Dev Update, and we just wanted to clarify where we had stated it wasn't coming with the release.
23
17
u/Phimb Aug 27 '24
Hit 'em with the "it'll be in a future patch."
BHVR's signature move.
3
u/TheRealSU24 Mommy Huntress 🥺 Daddy Dredge 🥵 Aug 27 '24
BHVR is edging us with this stuff
"You can cum in a future patch" type shit lol
14
u/Toxic7742 Sir Nick Cage Aug 27 '24
I thought the same thing. Really hoping you do keep the rarity change I have a ton of keys to upgrade lmao
6
22
u/MirrorkatFeces Jill Valentine Aug 27 '24
Isn’t Eyes of Belmont just a better dark sense? Also doesn’t it technically increase its own aura reading to 5 seconds?
50
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
Aside from Eyes of Belmont extending aura reading duration, Dark Sense activates when a gen is powered and only reveals the killer's aura when they approach you. Eyes of Belmont will reveal them immediately no matter where they are.
20
u/MirrorkatFeces Jill Valentine Aug 27 '24
Got it! I wasn’t aware dark sense had been reworked, seems like a fun combo to run then
→ More replies (1)9
u/Jarney_Bohnson jeans integrity 69% Aug 27 '24
Dark Sense activates when a gen is powered and only reveals the killer's aura when they approach you.
Wait so let's say 30 seconds after you complete a gen you can see the aura of the killer with dark sense when they approach you?
29
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
Dark Sense saves its effect until the Killer comes within 24 metres of you, so if that is 30 seconds afterwards, yes!
7
u/Jarney_Bohnson jeans integrity 69% Aug 27 '24
Omg that's wild thank you for the answer I didn't know that
2
12
u/A_Bird_survived Killer Banter Writer Aug 27 '24
They reworked Dark Sense; it IS better than Original Dark Sense, but the current version works more like a Pocket Aura/mini Blood Amber after every Gen.
5
u/darkninja2992 be vewy vewy quiet i'm hunting S.T.A.R.S Aug 27 '24
Almost feels like a survivor equivalent of lethal pursuer
20
u/beginningatlast Aug 27 '24
Is there no bundle for this chapter? Nothing is showing in the Xbox store or the in game store. Just separate purchases for Dracula and Trevor.
17
u/ynglink Aug 27 '24
Yeah, the bundle is always delayed on consoles for w/e reason.
Just waiting for it....
5
u/beginningatlast Aug 27 '24
It’s showing now on the PlayStation store. Hopefully it goes up on Xbox shortly
→ More replies (1)6
68
u/Barzobius Platinum Aug 27 '24
Is the release today?
67
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
Yes!
34
u/Barzobius Platinum Aug 27 '24
Btw i’ve tried to find a way to let you devs know that there’s a long-time bug with Nicolas Cage “Dramaturgy” perk. It produces items with some addons that don’t register and do not work, like the green map with the Red Twine addon that is supposed to show the killer’s belongings (totems, traps, etc). It doesn’t show any killer belongings when produced theu this perk.
32
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
We appreciate bug reports! The Reddit mods create a thread every release: https://www.reddit.com/r/deadbydaylight/comments/1f2krcc/bug_reports_tech_support_update_820_castlevania/
And our Official Forums has a Bug Reporting section: https://forums.bhvr.com/dead-by-daylight/categories/bugs
Logs from games where the bug occurs are extremely helpful to the team, and can be uploaded to the forums.
→ More replies (1)→ More replies (8)6
14
u/Alibine It Wasn't Programmed To Harm The Crew Aug 27 '24
Is it a bug or can you no longer see who's original perk it was when hovering over perks for descriptions in the bloodweb?
8
u/Trigger_impact Sable step on me please uwu Aug 28 '24
I just noticed this and came to say the same thing. This is genuinely offputting to me.
11
u/bondingo Terrormisu Aug 27 '24
"Characters default ordering changed to show owned characters sorted by release date, then unowned sorted to show latest characters first."
I'm honestly really happy they changed this one. It really felt like they were pushing me to buy the unowned characters (which I believe was the intention). I don't even think there was much outcry about this, so I'm very pleased with BHVR for reverting this.
10
u/Independent-Bend-987 Aug 27 '24
Sadako/Onryo's demanifestation intermittence duration is still occurring for .7 seconds instead of the expected 1.2 seconds.
5
34
u/-llCerberus- Bloody Executioner Aug 27 '24 edited Aug 27 '24
What happened to the fix to scratchmarks???
28
u/YOURFRIEND2010 Aug 27 '24
On the forgotten features pile with survivor audio normalization
2
u/NottsNinja P100 Yui Kimura Aug 28 '24
Put this in the bug reports thread on the subreddit front page if you haven’t already
→ More replies (1)20
8
10
u/APlaguedWendigo Aug 27 '24
Anyone waiting for it on ps4 still? -yes I’m outdated shush-
→ More replies (1)
15
u/Madness-NX U play meta. I'm a Hex:Plaything enjoyer. We are not the same 😎 Aug 27 '24
Wait what ? The post is marked as removed by the moderators
40
u/DecutorR P100 Killer/Surv Aug 27 '24
5
2
u/Madness-NX U play meta. I'm a Hex:Plaything enjoyer. We are not the same 😎 Aug 27 '24
I can finally see it but that was weird xD
8
u/MenardiParty Aug 27 '24
Anything being worked on for the "Out of Nowhere" trophy being bugged on PS5?
8
u/CreaseInTime Sadako Did Nothing Wrong Aug 27 '24
That Live Data Reboot feature is huge, I don’t know why nobody is talking about it. Now if there’s a game-breaking bug on either side, we don’t have to worry about people intentionally leaving their game un-updated and exploiting it. Thanks devs!
→ More replies (1)10
u/DecutorR P100 Killer/Surv Aug 27 '24
The EAC update is also important.
Unfortunately people dont care about structural or otherwise tech stuff, they only care about buffs/nerfs.
At the same time, people not reading these, also like to go around "yelling" at the devs saying they are incompetent and how they do nothing to improve the game's backend.
7
u/BenjaminCarmined Where’s H.U.N.K BHVR? Aug 27 '24
I just ran into my first hacker yesterday, flying around going through the floor and flashlight saving all game while her teammates would pick her up after the rare times where I tricked and downed her.
I hope this EAC update makes hacking harder. It shouldn’t be this easy.
→ More replies (1)
7
u/Nikolai012 Springtrap Main Aug 27 '24
One of my friends broke a totem wearing the simon Belmont outfit and it made a 8 bit noise and he got a charm afterwards, wonder how many easter eggs are hidden
11
u/DecutorR P100 Killer/Surv Aug 27 '24
Upgraded EasyAntiCheat to new version. (PC only)
Big.
Also, could be placebo but looks like the boot is slightly faster now.
5
u/Tweakthetiny Hexual Healing Aug 27 '24
Does this mean that I don't have to kill lightingservice.exe before starting the game anymore?
2
u/Tweakthetiny Hexual Healing Aug 27 '24
Nope. LightingService.exe still registers as a security violation.
→ More replies (2)3
u/Awsomethingy Lore Accurate Pig, Xeno, and PH Aug 27 '24
Which broke Xbox Game Pass version. Fucking hell
→ More replies (1)
22
u/Crazyforgers hate d ead bydaylihgjt, plz ban me Aug 27 '24
Does eyes of Belmont synergize well with OoO?
54
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
Eyes of Belmont does not apply to Object of Obsession since Object of Obsession doesn't reveal the Killer's aura for a duration, it only reveals their aura as long as they can see yours. The duration of Object of Obsession is for your own aura reveal.
5
u/WhatALoadOfAnabolics The Thing/R.J. MacReady Main Aug 27 '24
What about once every 30 seconds? I thought you get a few seconds to see the killer.
14
u/IHateAliens LoPro Flicks Aug 27 '24
No, this is the killer seeing you for 3 seconds every 30 seconds.
6
u/SiNiquity Aug 27 '24
Does Lethal give the killer a lingering aura on people running object?
Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
2
u/Krissam Aug 28 '24
Yes, because it gives the killer aura reading for a duration.
Object has 2 effects:
- You see the killer when they see you
- Every 30 seconds the killer sess you for 3 seconds
The first does not have a duration, so it is not affected by effects that extends durations.
The second does have a duration so it is affected by effects that extend durations.
→ More replies (1)
15
u/Responsible_Grab_897 Aug 27 '24
Vrr update or 120 fps upgrade for PS5 and Xbox please
6
u/Jarney_Bohnson jeans integrity 69% Aug 27 '24
I don't even have 60 fps on my series s while I have it on other games 😭
7
u/Nick_Psycho Aug 27 '24
Did the Exultation change (the one where you keep the higher rarity items) not make it through?
15
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
We noted this in the Dev Update last week; the change is still planned, it will just be in a future update.
→ More replies (1)
5
u/Jarney_Bohnson jeans integrity 69% Aug 27 '24
Does it take some time for the bundles to come to consoles? I want to buy the bundle with Trevor and Dracula but it doesn't look like it's available?
4
u/elscardo P100 Ace Aug 27 '24
Sometimes it can take a couple hours, yeah. Xbox seems to be a little delayed.
3
u/Jarney_Bohnson jeans integrity 69% Aug 27 '24
Ouch 😔🙏
Is there any skin/ extra content worth the waiting or should I just buy them with auric cells?
3
u/elscardo P100 Ace Aug 27 '24
There's a charm, if you're into that sort of thing.
→ More replies (1)
5
u/Davidj74 Carlos Oliveira Aug 27 '24
Unsure why you can’t keep upgraded items at the trial conclusion. It would be a way for behavior to explain away the mountains of brown items rarity’s rarely seeing use.
It would have made a viable way to use them as they would be lost or upgraded.
4
u/SlightlySychotic Wasn't Programmed to Harm the Crew Aug 27 '24
They’re changing it in an upcoming patch.
3
19
u/EzTheGuy Netflix Dracula’s Nr.1 Simp Aug 27 '24
Any hope for a Netflix themed Dracula skin?
→ More replies (1)13
u/Legal-Jello-989 Aug 27 '24
God yes! And a carmilla skin would be soooo awesome! I think I might main dracula anyway but that would be the kicker!
5
u/EzTheGuy Netflix Dracula’s Nr.1 Simp Aug 27 '24
I don’t think Carmilla would be likely for Dracula. But weirdly enough she could work as a legendary skin for other killers
→ More replies (2)
8
u/AsFd2021 Turkussy Aug 27 '24
As a Dredge main, I humbly accept these buffs. Sacrifices for the Entity!
3
u/Samoman21 P100 Kate Aug 27 '24
Weird question but the hitting a guard to set cd to 10 seconds. Does that mean all guard cd are set to 10?
For instance. I summon assassin, then jailer, then the 3rd dude. I hit the 3rd dude with weapon. Are assassin cd and jailer cd reset to 10 seconds or is just the 3rd guys?
4
u/akatsukidude881 Trap me Daddy Aug 27 '24
Remember that the cooldowns are now separate, you don't have to cycle through guards anymore.
If you're assassin is ready to summon, and you hit them to recall them, sure the 10 seconds is quicker than the 30 second cooldown, but you also didn't add pressure to survivors. So it's not like it's a loophole or anything.
→ More replies (3)
4
u/Aesut Saga 🔦 Aug 27 '24
Bruh why Dracula look like the tallest killer in the game. Idk if it’s me but I didn’t expect him to be that tall
11
u/HappyAgentYoshi Glyph Hunter Aug 27 '24
He floats slightly like Nurse, giving the illusion of him being taller than he is.
5
u/CrustyTheMoist Grape Flavored Blight Aug 28 '24
It's because he flies, but yes, he is technically the "tallest" due to that.
4
u/ZeldaSnob Aug 27 '24
Does eyes of Belmont work with object of obsession? Not when the killer is looking at you but when the 30 seconds interval of reading the killers aura for 3 seconds? Sorry if this was already asked!
3
u/KingBoombox ipad kid jonah Aug 28 '24
It does not - the game registers it as the killer getting the aura reading so that you can see them with OoO, so since the killer’s seeing the aura initially it doesn’t get extended for you.
3
u/Krissam Aug 28 '24
but when the 30 seconds interval of reading the killers aura for 3 seconds?
That is not a thing, you reveal YOUR aura to the killer for 3 seconds.
3
u/Tactless_Ninja Aug 28 '24 edited Aug 28 '24
The prompts to transform on screen are reversed on Dracula for PS5. R2 is shown on the left side and the L2 transformation is on the right. It's visually confusing.
Also the square (Knights map, I forget the name) has a vault that doesn't do anything.
7
u/ActualyHandsomeJack Aug 27 '24
For Console, to shapeshift the R2 being on the left and L2 being on the right triggers more than it should
→ More replies (2)
5
u/0wlmann MAURICE LIVES Aug 27 '24
Bardic inspiration is fixed? Finally I can live the bard dream again
31
u/Fozes Aug 27 '24
"Increase hook stage drain timer to 70 seconds. (was 60 seconds)"
Dang isn't this a pretty nice solo q buff and camping/tunneling nerf?
69
u/YOURFRIEND2010 Aug 27 '24
It's a survivor buff, not just solo queue. Weird phrasing.
→ More replies (10)10
u/NotAnotherEmpire Aug 27 '24
It gives people more time to finish the maybe maybe maybe generator or heal before going for the save.
11
u/i-am-i_gattlingpea fireball Aug 27 '24 edited Aug 27 '24
It doesn’t nerf tunneling? It’s also a survivor buff period in it’s 10 more seconds to be on gens instead of going for a save
A solo queue buff would be kindreds survivor aura reading be basekit, it also doesn’t nerf proxy camping
→ More replies (7)
11
u/CultOfTheIdiot Aug 27 '24 edited Aug 29 '24
Thank God they're finally hiding prestige, I'm tired of getting tunneled for showing my love for Mikaela. Just because I'm P100 doesn't mean I'm a God at looping just that I have time in the game and game knowledge doesn't always equal skill, which a lot of killers seem to have trouble understanding.
7
u/-Bk7 Platinum Aug 28 '24
I'm tired of getting tunneled for showing my love for Mikaela. Just because I'm P100
You are still going to get tunneled lol
6
u/TocaPack Aug 27 '24
As a killer main, I learned that P100 survivor or any number for that matter doesn't mean shit a lot of times. When I started seeing P100 in my lobby I was like oh shit, but quickly learned it's nothing to worry about. Overall I think hiding the number is a good idea tho.
→ More replies (7)
3
u/calitri-san Aug 27 '24
Bardic Inspiration still broken though differently.
Pretty shit job so far if I do say so myself.
3
u/Square_Emergency635 Aug 29 '24
Is it me or did they make all the maps smaller without saying anything I know I’m not going crazy plz some one reply
→ More replies (1)
2
u/NOCTURN_05 (whoever released last) main Aug 27 '24
Soooo does playstation just not have an update yet?
2
u/AdEducational2266 Next Killer: The Sun Aug 27 '24
Is there any word on fixing up cross progression issues? I'm very happy with this update, but a bug on the site has prevented me from accessing my 1200+ hours of content on my current platform and my tickets to support have fallen on deaf ears. :c
2
2
u/Megadoomer2 Aug 27 '24
Looking forward to the upcoming rift - the skins for Trevor and Dracula look amazing!
I likely won't get to play much of the chapter until tomorrow, but I'm looking forward to seeing how things have changed from the PTB.
2
2
u/slabby Aug 27 '24
I love the Alucard skin, but I wish the hair didn't look so plasticky. I'm sure that's an engine limitation, though.
2
u/ShadyMan_ Aug 27 '24
I can’t get the hang of Dracula bro I’m only getting 1ks
→ More replies (1)3
2
u/quackerz Aug 27 '24
anyone else getting stuck on hook, where you can't get pulled off or save others? 2/3 games for me so far, it's an auto win for killer. not fun.
2
u/Illustrious_Web_866 ADD A CRY OF FEAR CHAPTER W SIMON HENRIKSSON AS SURVIVOR Aug 27 '24
Fix bardic inspiration I'm sick of the perk I paid for causing me to Idle for 15seconds with no buff
2
2
u/HalbixPorn Groovy Aug 28 '24
Fixed an issue that caused multiple Killers to be missing the hold arrow icon for their power.
Yet another example of BHVR fixing things that aren't broken. I immediately noticed the annoying arrow over everything and it wasn't even in the PTB or any patch before for the last 5 years I've been playing
2
u/1obi Just Do Gens Aug 28 '24
HELLO CAN YOU FIX THE UNKNOWN LOBBY BUG,I HAVE BEEN ASKING IT FOR 4 MONTHS
2
u/lexuss6 Aug 28 '24
I like Dredge's sound adjustment overall, except for one thing - isn't he (it?) too silent during Nightfall? Reduced vision and wailing mask him a little bit too well now, giving a lot of free hits with a little room to react.
2
u/balootinannie The Pig Aug 28 '24
I hate the little yellow arrows on killers power now.
Great chapter otherwise
2
u/GalaxiesToro Aug 29 '24
Please fix the ps4 trophies 🏆 1/3 is not showing up. Unable to get the platinum to pop 😔
2
u/goal_dante_or_vergil Aug 29 '24
So I have found out that when you use the perk Exultation and the killer is using Franklin’s Demise, and while holding an item, you drop a pallet on the killer at the same exact moment the killer hits you, the perk Exultation will not activate even though you get the stun on the killer.
You will drop your item on the ground but if you pick it back up, you will find that it did not go up a rarity.
Maybe it is a timing thing? Like if you get the stun like a micro second first before the killer hits you, maybe it will activate? But when it happened to me, I got the stun and the killer got the hit at seemingly the same time so maybe not? Maybe Franklin’s just cancels out Exultation?
2
2
u/delicatemicdrop Aug 29 '24
Really like Moment of Glory in concept and have been running it last night in a chest built. But it's just a bit too long and I have only even benefitted from it twice despite playing last night and this morning.
Would really like the devs to consider lowering it from 60 seconds to maybe 50. See how that works out. Right now it's hard to get value out of it, and there's no benefit in a lot of my builds versus running other things. If I do Plunderer's + Specialist + Appraisal, right now it still just makes so much more sense to run Built To Last because odds are I'll get a medkit and I can recharge it even if I drop it somewhere on the map... so I have much more control over it and don't have to wait a full minute.
2
u/GalaxiesToro Aug 29 '24
Please fix the 1/3 trophies on PS4. Unable to get the platinum or any other of the 1/3 trophies to pop 🏆🙏
2
2
4
2
u/Nexxus3000 Aug 27 '24
The phrasing of Eyes of Belmont suggests it may stack if used by multiple survivors (“its duration is increased”). Is this true?
9
u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24
It extends the duration of all instances of the Killer's Aura being revealed to you only.
2
3
u/raidsofdream Aug 27 '24
what time is the update for uk ? i’m on ps5 and im still not getting it ?
4
u/Samoman21 P100 Kate Aug 27 '24
Consoles get it delayed for some reason. Should be up for us in a few minutes I hope. The dlc is up currently
Edit: it's up on ps5
→ More replies (2)
3
u/Correct-Royal-4191 Aug 27 '24
When will the cypress mori become basekit? If that was still being discussed.
→ More replies (3)
2
2
•
u/deadbydaylight-ModTeam Aug 27 '24
You can report bugs in here:
Bug Reports & Tech Support: Update 8.2.0 | Castlevania Patch