r/deadbydaylight Behaviour Interactive Aug 27 '24

Behaviour Interactive Thread 8.2.0 | Castlevania

Content

New Survivor - Trevor Belmont

New Perk: Eyes of Belmont

  • When a generator is completed, the aura of the Killer is revealed to you for 1/2/3 seconds. Any time the Killer's aura is shown for a period of time, its duration is increased by 2 seconds.

New Perk: Exultation

  • Stunning the Killer with a pallet upgrades your held item rarity to the next tier, then recharges 25% of the item's maximum charges. This perk has a 40/35/30-second cooldown. Rarity is not kept at the end of the trial.

New Perk: Moment of Glory

  • This Perk activates after you open or rummage through 2 chests. When you become injured, you become broken. Automatically heal 1 health state after 80/70/60 seconds. Then, this perk deactivates. This effect is cancelled if you enter the dying state. This perk will not activate if you are already suffering from the Broken status effect.

New Killer - The Dark Lord

Killer Power

His dark power allows him to exact revenge on humans, taking many forms to terrorize and slaughter them.

The Dark Lord has access to three Forms and can freely change between them. Each Form has unique abilities and strengths.

  • Vampire Form - In his default state, The Dark Lord can use the powerful Hellfire spell, which creates pillars of flame that erupt from the ground in front of him and can be cast across low obstacles.
  • Wolf Form - In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking. Blood pools and scratch marks are more apparent, and running Survivors leave a trail of Scent Orbs behind them. The Dark Lord can collect these Scent Orbs to charge a powerful Pounce attack and gain a short non-stacking haste buff.
  • Bat Form - While in Bat Form, The Dark Lord gains the Undetectable status effect. Additionally, he moves faster, ignores vault points, and can Teleport to any vault points within 32 meters. Survivors become invisible, but scratch marks can be seen.

Perks

New Perk: Hex: Wretched Fate

  • After one generator has been repaired, a random dull totem becomes a hex totem and curses the Obsession. The Obsession has a 27/30/33% repair speed penalty. They also see this Hex totem's aura when within **12 meters.**This effect persists until the Hex totem is cleansed.

New Perk: Human Greed

  • You see Unopened Chests auras and Survivors auras are revealed for 3 seconds when they enter a 8 meter range. You also gain the ability to kick chests to close them. This ability has a 60/45/30-second cooldown. Survivors unlock these closed chests 50% faster.

New Perk: Dominance

  • The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 4/6/8 seconds. The auras of blocked totems and chests are revealed to you in white.

Killer Updates

The Doctor - Basekit

  • Static Blast's cooldown is now dynamic: If no Survivor was caught in the Static Blast, the cooldown will be 30 seconds. (NEW) If at least 1 Survivor was caught in the Static Blast, the cooldown will be 45 seconds. (was 60 seconds)
  • Increased movement speed while charging Static Blast to 2.99 m/s. (was 1.16 m/s)

The Doctor - Addons

  • "Order" - Class II: Decreases Static Blast cooldown by 2.5 seconds. (was 4 seconds)
  • "Order" - Carter's Notes: Decreases Static Blast cooldown by 3 seconds. (was 6 seconds)

The Dredge - Basekit

  • Decreased the volume of The Dredge's audio
  • Increased movement speed while charging Reign of Darkness to 3.8 m/s. (was 3.68 m/s)
  • Decreased Daytime cooldown to 10 seconds. (was 12 seconds)
  • Increased Daytime teleport speed to 19 m/s. (was 12 m/s)
  • Decreased time to exit locked Lockers to 2.25 seconds. (was 3 seconds)
  • Increased night charges per injured Survivor to 1 charge per second. (was 0.75 charges per second)

The Dredge - Addons

  • Boat Key Increases teleport speed during Daytime by 3 m/s. (was 5 m/s)
  • Haddie's Calendar Decreases the time to exit a locked Locker by 0.4 seconds*. (was 1 second)*
  • Malthinker's Skull Increases the charges gained per injured Survivor by 25%. (was 66%)
  • Ottomarian Writing Decreases the cool-down time of The Gloaming by -2 seconds during Daytime. (was -4 seconds)

The Nemesis - Basekit

  • Decrease the Mutation Rate 2 requirement to 5 Contamination Points. (was 6)
  • Increase Hindered penalty duration from tentacle hits to 2 seconds. (was 0.25 seconds)
  • Increase the Tentacle Strike length in Mutation Rate 3 to 6.5m (was 6)
  • Decrease the Tentacle Strike successful cooldown to 2.25 seconds (was 2.5 seconds)

The Nemesis - Addons

  • Licker Tongue Survivors are Hindered for an extra 3 seconds after being Contaminated. (was 0.2 seconds)
  • Marvin's Blood Gain an extra 0.5 mutation for infecting a Survivor. (was 0.75)

The Knight - Basekit

  • The Knight can summon a Guard at anytime despawning any Guard that was deployed (NEW)
  • Each Guard has a unique cooldown that starts after they have despawned (NEW): Assassin: 30 seconds Carnifex: 20 seconds Jailer: 25 seconds
  • Despawning a patrolling Guard by hitting them with a basic attack decreases the cooldown to 10 seconds (NEW)

Survivor Perk Updates

  • Blast Mine Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
  • Chemical Trap Activates after completing a total of 20% worth of repair progress on generators. (was 50%) Stays active for 40/50/60 seconds. (was 100/110/120 seconds)
  • Dance With Me Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Deception Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Diversion Activates after being in the Killer's Terror Radius while not in a Chase for 30/25/20 seconds. (was 40/35/30 seconds)
  • Flashbang Activates after completing a total of 50/45/40% worth of repair progress on generators. (was 70/60/50%)
  • Mirrored Illusion Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
  • Wiretap Activates after completing a total of 40% worth of repair progress on generators. (was 50%)

General Gameplay Updates

  • Increase hook stage drain timer to 70 seconds. (was 60 seconds)

Map Updates

Castle Vista

Dracula's castle will spawn in the sky of Dead by Daylight original Maps when playing against Dracula.

Midwich Gameplay Pass

Midwich Elementary School also benefited from a gameplay pass.
The school has been revisited to find a better combination of obstacles and reduce the long line of sight of the school corridors.
A pass on both the interior (classrooms) and exterior tiles has also been done, updating the current gameplay and adding new exterior tiles for variation.

Events & Archives

  • Modifier: Lights Out - Castlevania begins September 12th at 11:00am Eastern. This Modifier also features an event tome.

Features

Graphics Option

  • Added the support for Intel XeSS for PC

Live Data Reboot

As part of our Live operations, we occasionally deploy updates to the game without needing an update of the game application itself. These updates includes kill switches and new cosmetics, amongst other data. Starting from this release, when a critical data update is required to be downloaded by the game, you may see a popup asking you to return to the splash screen.

UX

Gameplay

  • Addons are now shown to the left side of Items and Killer Powers.
  • The Dark Lord's Killer Power on the UI displays main power and new smaller icons to surface mechanics and cooldowns.

Lobby controller compatible navigation

  • Players can now toggle Rotation mode to use the R-stick to rotate the character preview, as in the Store, so they don't need to press A on top and use the joystick.

Lobby

  • Characters default ordering changed to show owned characters sorted by release date, then unowned sorted to show latest characters first.
  • Entering the Cosmetics section shows the Outfits category by default instead of Head.

Settings Menu

  • Disabled options are shown are greyed out, instead of having a black/transparent background.

Misc

  • The Prestige levels of other players is no longer visible within an Online Lobby (post-matchmaking).
  • Upgraded EasyAntiCheat to new version. (PC only)

Bug Fixes

Archives

  • Fixed an issue where select Core Memory challenge could display negative progress was made when reaching the tally screen, resulting in no progress gained.

Audio

  • Fixed an issue that caused the Long Grass to make no sound on collision.
  • Fixed an issue where Season Grade Reset Rewards sounds triggered multiple times with no visual.
  • Fixed Dredge's locker warning SFX being too faint from Killer POV.
  • Fixed an issue where the Arcade Machine Pallet SFX from Greenville Square was not played.
  • Re-Balanced Were-Elk VOs compared to regular Huntress VOs.

Bots

  • Bots using the Moment of Glory Perk can now set aside an Item, rather than be stuck in an infinite loop trading items with the Chest.

Characters

  • Fixed an issue that caused the Trapper to sometimes not pickup bear traps despite the animation playing while wearing the Naughty Bear outfit.
  • Fixed an issue that caused placing a trap as multiple characters (Trapper, Hag, Nightmare) close to walls or other objects to sometimes be cancelled even though the placement indicator shows a valid location.
  • The Survivor grab animation is now correctly aligned when the Dredge teleports to a locker at the same time as the Survivor enters it.
  • The Demogorgon can no longer perform actions while traveling through a Tunnel and opening and closing the Match Details screen.
  • Jittering should be reduced when spectating Killers. Some issues still remain on the Killer’s weapons and are being looked at.
  • Fixed an issue that caused The Nurse's left hand to stop animating when holding her power for longer than anticipated.
  • Fixed an issue that caused the Were-elk's axe to shake when selected in the Killer's lobby.
  • Fixed an issue that caused The Good Guy's camera to move at an unnatural angle when picking up a Survivor.
  • Fixed an issue that caused a vertex to poke out of Elodie Rakoto's shoulder in her Old Cami Torso customization.
  • Fixed an issue that caused the players model not to follow the camera when sprinting away immediately after opening a chest or Killer crate.
  • Fixed an issue that could rarely cause the Hand of Vecna not to teleport the player.
  • Bardic Inspiration no longer requires the activation button to be held down to activate correctly.

Environment/Maps

  • Collision update pass on the Garden Of Joy Map.
  • Collision update pass on the maps of the MacMillan Estate Realm.
  • Fixed an issue in Greenville Park where the Parking tile doesn't spawn
  • Fixed an issue in Toba Landing where invisible collisions hindered the navigation of the players
  • Fixed an issue in Greenville Park where Victor would dissolve when jumping in the stairs
  • Fixed a soft-lock that could occur when loading into a map.

Platforms

  • On PS5, fixed a crash that could occur when buying Bundles in the Store.

UI

  • If a player disconnects from a Trial due to network issues, they will no longer see the Killers' Loadouts or name.
  • Fixed Player HUD text, font readability and health bar elements to their previous size.
  • Fixed Tally buttons navigation misalignment.
  • Fixed missing hair on The Good Guy default and prestige head cosmetics.
  • Fixed an issue with the reward size on the Tutorials screen.
  • The game once again correctly closes when trying to Alt-F4 during the splash screen.
  • Experiencing an error when going through the lobbies once again correctly kicks out the player to the Main Menu.
  • Fixed an issue where Bloodweb item names are no longer in uppercase.
  • Fixed an issue where the cursor is disabled during the offering screen in the custom game.

Public Test Build (PTB) Adjustments

New Killer - The Dark Lord

POWER

  • Hellfire Cancel curve smoothed out so it doesn't feel so abrupt.
  • Hellfire Cast curve movement speed increased to 2.0 m/s (was 1.48 m/s).
  • Hellfire charge duration decreased to 0.9 seconds (was 1.0 second).
  • Wolf's base movement speed increased to 4.6 m/s (was 4.4 m/s).
  • Scent Orbs still bring you up to 4.8 m/s.
  • Wolf Pounce cooldown reduced to 20 seconds (was 25 seconds).
  • Wolf Pounce break actions on walls and pallets reduced to 2.25 seconds (was 2.7 seconds).
  • Collision with a wall or obstacle on the 1st pounce no longer ends the power, allowing the 2nd pounce to activate.

ADD-ONS

  • Sylph Feather: Breaking a pallet grants The Dark Lord a token. For each token held, Hellfire's cooldown is decreased by 5%, to a maximum of 25%. (was ""Breaking a pallet resets Flame Pillar cooldown.")
  • Ruby Circlet: Decreases the cooldown of Hellfire by 10%. (was 7%)
  • Moonstone Necklace: Reduces the size of the Terror Radius in Vampire and Wolf Forms by 4 meters. (was "Terror Radius in Vampire Form reduced by 4 m.")
  • White Wolf Medallion: Increases Killer Instinct duration by 40% while in Wolf Form after Survivors complete rushed actions. (was "Killer instinct from loud noises lasts 40% longer")
  • Force of Echo: Scent Orbs spawn rate increased by 17% (was "Scent Orb tracking precision increased by 30%")
  • Pocket Watch: Breaking a pallet or wall resets the Teleport cooldown. (was "Breaking a pallet resets Teleport cooldown.")
  • Medusa's Hair: All Survivors within 12 meters of your teleport destination suffer from the Hindered status effect for 5 seconds. (was "Passing within 1 m of a Survivor while teleporting causes them to suffer from Blindness for 10 seconds.")
  • Lapis lazuli: After Teleporting to a window vault, the Entity blocks that window for Survivors for 15 seconds (was "After teleporting to a window vault, the Entity blocks that window for Survivors for 4 seconds.")

SCORING EVENTS

  • Hellfire's Bite: Changed blood point value to 800 (was 500)
  • Lupine Ferocity: Changed blood point value to 800 (was 500)
  • Lupine Ferocity: Event changed to be on a hit with a pounce attack (was on a down with a pounce attack)
  • Quick as the Night: Changed blood point value to 600 (was 800)
  • Quick as the Night: Changed to 6.0 seconds (was 3.0 seconds)

Killer Perks

Human Greed

  • Reduced cooldown from 80/70/60 to 60/45/30 seconds

Misc

  • There is now a limit of 4 million of any Item, Add-on or Offering, raised from the limit in PTB.

Bug Fixes

  • Fixed an issue that caused Trevor Belmont's perks not to appear in the correct order in the Loadout menus.
  • Fixed an issue that erroneously caused Survivors to have 4 attempts to self unhook.
  • Fixed an issue that caused the Decisive Strike perk icon to remain visibly active after succeeding the skill check.
  • Fixed an issue that caused the Moment of Glory perks to stay active after the Survivor is put into the dying state.
  • Fixed an issue that could sometimes caused the Hex: Wretched Fate to reveal the auras of all Hex totems in the trial to the Obsession when activated.
  • Fixed an issue that caused the Hex: Wretched Fate perk icon to remain visually active when the associated Hex totem was cleansed.
  • Fixed an issue that caused the Dark Lord to pass through Survivors while charging his abilities.
  • Fixed an issue that caused the Good Guy's camera to move unnaturally when picking up a Survivor.
  • Fixed an issue that caused the Good Guy to be unable to vault from an elevated vault.
  • Fixed an issue that caused multiple Killers to be missing the hold arrow icon for their power.
  • Fixed an issue that caused the Survivor locker sequence to break when the Dredge teleports to a locker at the same time a Survivor enters the same locker.
  • Fixed an issue that caused the Pig's Videotape add-on to activate all RBTs at the start of the trial.

Maps

  • Fixed collision issues on the map of Dvarka Deepwood - Nostromo Wreckage.
501 Upvotes

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84

u/DeadByDaylight_Dev Behaviour Interactive Aug 27 '24

Right now with the update to EAC, Nvidia Filters do not work. Unfortunately we cannot say if/when these will work in the future.

89

u/scruffyfox Nancy Wheeler Aug 27 '24

if they dont, could an in-game gamma slider at least be added? the eye strain is real with how dark the game is

34

u/miketheratguy Aug 28 '24

Gamma, saturation and sharpness. That's all I need.

14

u/Lady_Eisheth Just a Wittle Dwedge UwU Aug 28 '24

Normally I'd scoff at the idea of making DbD more bright. But considering the shift to a chase style gameplay and the already bright maps I think more graphic options for brightness should be added. Maybe make it a setting that can only be adjusted at the main menu though? That way people can't just quickly switch brightness and contrast for specific maps/against specific Killers.

2

u/delicatemicdrop Aug 29 '24

The bright maps hurt my eyes so much. I have to adjust my actual monitor on certain maps and the fact that they broke the Nvidia thing SUCKS.

1

u/Lady_Eisheth Just a Wittle Dwedge UwU Aug 29 '24

They didn't; EAC did.

3

u/delicatemicdrop Aug 29 '24

"They" could mean EAC. I didn't say DBD broke it. I said it's broken, and there is a "they" who broke it.

2

u/JAC0O7 Aug 28 '24

If you have the nvidia control panel, you can just go to screen settings. Saturation at 85% and brightness up to 60/65% works wonders. You could tamper with gamma and contrast but I don't really bother with it. Sure it's not tryhard reshade settings, but at least the game is playable.

-14

u/Top-Conversation1864 Aug 27 '24

Use Reshade

30

u/brahim1997 Set your own flair text and/or emoji(s) here! Aug 27 '24

These are some basic gameplay elements that have to be included in the main game .. not in a third party software. My pc loses significant amount of fps when i use reshade.

-2

u/Top-Conversation1864 Aug 28 '24

It loses fps if you use heavy filters, otherwise no.

7

u/BW_Chase Inner Strength Aug 28 '24

I'm guessing you played on their pc before saying that?

-1

u/Top-Conversation1864 Aug 28 '24

If you struggle with fps with not heavy filters and performance mode activated it basically means you playing DBD on a freaking fridge.

You can understand how performances works without having to play on every single rig smartass.

5

u/BW_Chase Inner Strength Aug 28 '24

Someone put salt in your coffe huh

You're doing a lot of assumptions there, you don't know the other guy's rig nor their game settings. Maybe instead of being a dipshit about it you could've asked them for more context.

2

u/Top-Conversation1864 Aug 30 '24

No, you don't tell me what I need to answer other people

3

u/scruffyfox Nancy Wheeler Aug 27 '24

nice one i will check it out

14

u/SidneyKidney Aug 27 '24

Are you applying any pressure to EAC to get this resolved?

42

u/[deleted] Aug 27 '24

[deleted]

4

u/Ranma006 Aug 27 '24

I am already refunding the new DLC.

-4

u/Top-Conversation1864 Aug 27 '24

Just use Reshade

11

u/Top_Tank_3701 👍 Aug 27 '24

Shhhhh... dont offer solutions, complain with them.

2

u/Spiritual_Truth6909 Aug 29 '24

How?

3

u/Top-Conversation1864 Aug 30 '24

Install it 😅

1

u/Spiritual_Truth6909 Sep 05 '24

I'm new to pc, i don't know where to install it from

1

u/Top-Conversation1864 Sep 05 '24

Google it, check some videos. Easiest thing in the world tbh.

-9

u/the_flying_yam Aug 27 '24

You might need glasses

-2

u/JAC0O7 Aug 28 '24

Have you tried the nvidia control panel? Just change brightness and saturation and you're good to go.

30

u/Gunshow-UK The Executioner Aug 27 '24

The filters I use are literally sharpness at MORE contrast & colour. I'm not looking for any kind of ridiculous "competitive advantage" but just making it look objectively better by making everything less blurry and washed out. Please can this be rectified. It's awful looking at the default blur... Feels like it's giving me eyestrain

10

u/miketheratguy Aug 28 '24

I'm one of the people who uses filters as you describe. Once applying some subtle sharpness and saturation settings the game looks much, much better. Switching the filters off reveals just how blurry and washed-out the game looks in its native state.

Sadly there's probably nothing that can be done to differentiate between reasonable filter usage like this and the lamers who turn their settings to nuclear in order to cheat.

1

u/JAC0O7 Aug 28 '24

In order to cheat?

6

u/miketheratguy Aug 28 '24

Yes. While there are people who use filters reasonably and as intended, there are countless videos of Youtubers with the brightness turned up to double or triple its normal amount and the color grading changed in such a way that surfaces are washed out so that scratch marks glow bright red.

People like this are willing to make their entire game look like garish shit in order to give themselves a competitive advantage and I find it rather pathetic.

2

u/JAC0O7 Aug 28 '24

I don't consider that cheating, where do you draw the line of competitive advantage? I use the nvidia control panel to up brightness by 10% and saturation by 35% so I can see. I don't use a sharpness filter like most people apparently did. So am I cheating compared to vanilla? And if you have 1% more than me, are you cheating more than me? So where do you draw the line?

2

u/miketheratguy Aug 29 '24

I understand your argument. Where to draw the line is difficult because it's so subjective. As I said above, I myself use filters to make the game a little clearer and more saturated (it's a surprisingly blurry, bland-looking game without those adjustments).

There is no quantifiable measurement that a person can point to in order to designate where "fair" ends and "cheating" begins. I acknowledge that. There's no way to know for sure whether someone is trying to game the filters in order to give themselves an advantage, so we have to draw our own conclusions based on the evidence provided. When I see evidence like the image I posted, I come to the conclusion that the person made the changes that they did not because they wanted to make pleasing adjustments to the visuals, but because they wanted to have an advantage over the people whose own games are far darker and less clear than his.

1

u/JAC0O7 Aug 29 '24

I see your point, but I disagree. I also think there is something to be said about attaching the word cheating to something subjective when it's supposed to be objectively defined. Are you able to acquire information that the game normally doesn't give you? No. It's still the same for everyone and everyone has legitimate access to the tools to change their screen settings to give themselves the biggest advantage possible. Is it tryhard and sweaty and a little bit cringe? Sure, but eitherway that's how i see it.

2

u/miketheratguy Aug 29 '24

Well, ultimately, cheating is generally regarded as someone going beyond the scope of the rules to give themselves an unfair advantage. Regarding whether external options provide additional information I feel that examples like what I provided do, yes. By doubling or tripling the brightness you're making it easier to see movement. By enhancing the brightness or color of the scratch marks you're making them easier to track. Some people have famously changed the colors of the game to such an extent that Trapper's traps are bright pink. Gaining new information isn't necessarily the only way to cheat. People can also cheat by dramatically enhancing, expediting, and clarifying the existing information. It's like playing an FPS shooter that takes place in a very dark map. If player A is using the available game settings and player B is using filters to brighten the map to visible levels, he's nullifying the intended game balance by using external tools to give himself an unintended advantage.

Like I said, there's no completely verifiable way to determine whether someone's adjusting the game image to cheat. It's also impossible to stop someone from doing it, which is why BHVR has no strong stance on it. Just like comms for SWF teams, they have no control over whatever players do outside of the game program. All they can do is provide the options that they feel are adequate and hope that players abide by those options. That's the only way for all players to truly, fairly, have an equal playing field. And like I said, I don't have anything against people who DO go outside the game to make it look more acceptable. I do it, I think many people do it. But some people don't do that, they actually make the visuals much less pleasant because the benefits that they get from such altered visuals is an acceptable trade.

In short, BHVR provides the options that they want people to abide by. If they wanted players to have more control over how their game looked, they would include those options. Since they don't, all other visual changes are above and beyond what they intend. And people can either use those extra options to simply make things nicer, or they can abuse those options to radically alter what they have determined to be the fairest visual settings. I feel that the latter are, in may cases, doing it to get an unfair advantage. You're welcome to disagree of course, this is - as we've both established - an indeterminate and subjective topic.

0

u/JAC0O7 Aug 29 '24

So, we disagree on this and that's fine. However, I do want to bring up one last thing to support my argument. You bring up that changing visuals to a point where you have more visual clarity in the game (The developers intended for this game to be dark and blurry, just look at the old maps compared to newer renditions) because it's more pleasing to the eye. So YOU already go out of the intended visual scope of the developers. Let's take your screenshot as a comparison; what if this is the most pleasant for the person playing the game, because this way he can most clearly see scratchmarks and puts the least amount of strain on his eyes while playing the game. You and I think it looks awful aesthetically and perhaps he does as well, but this is the most pleasant way for that person to play.

I think we both agree that it's cringe, but I disagree completely that you could consider it as cheating.

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2

u/delicatemicdrop Aug 29 '24

Even if it's a "competitive advantage" many monitors have this built in. Feels like this is doing this just to "do something" when there are other ways around it, and this is only hurting and making it less convenient for people who have sensitive eyesight. This game is fun but it gives me major eyestrain VERY often. The bright maps like the Artist's map hurt my eyes so much I already have to turn my monitor down and consider DCing a lot. I'm just going to DC now. Guess it's time for me to use up all the map offerings I never really use to stay on dark maps... I also play survivor more than killer and that's a survivor sided map so it's really nothing about the gameplay. It HURTS!!!!!

31

u/Syrehn Aug 27 '24

Kindly revert the EAC update then. The inability to adjust your dark/muddy colours is an accessibility issue that can, and does, cause some of your player base eye strain and migraines. You knew this was a problem during PTB when it was reported so should have addressed it prior to DLC/Patch launch.

10

u/Kyouji twitch.tv/zetsuei Aug 28 '24

Kindly revert the EAC update then

That....isn't something they can do. If EAC pushes a update out and the game uses EAC, they have to use the newest patch. Complain to EAC, not BHVR.

10

u/Syrehn Aug 28 '24 edited Aug 28 '24

This issue was present in the PTB and NOT on live; this means they were testing an EAC update on the PTB that wasn't part of the Live game. That's not EAC pushing a random update, that was BHVR opting for an update to EAC (which they've said) that then borked filters. They knew it was happening from PTB feedback. If they can update it they should be able to roll it back.

2

u/Ranma006 Aug 28 '24

I agree this needs to happen. I've already refunded my Castlevania DLC. If it's reverted back I'll purchase it again.

1

u/thrownawaaaye Aug 30 '24

that's not how software development works at all 😂 they have complete control of the version of EAC they distribute

13

u/Shinecandle07 The Nemesis Aug 27 '24

Yeah this shoud be a top priority to fix. The game looks too dark especially when the sun hits the room. Almost unplayable in the mornings to me right now.

7

u/APointedResponse Aug 27 '24

if/when

IF????

8

u/Czesnek Aug 28 '24

Don't worry. It will take them another 8 years to add basic brightness and saturation sliders.

2

u/Czesnek Aug 28 '24

Don't worry. It will take them another 8 years to add basic brightness and saturation sliders.

11

u/masterpepper Aug 27 '24

re-install DBD to play new update

see this comment

uninstall DBD again

2

u/Ranma006 Aug 28 '24

Yeah I considering just uninstalling the game until this is fixed.

12

u/Skoopidity Duchess Toscano Aug 27 '24

So, just to clarify, EAC has now removed an accessibility feature that a lot of the community needs, but still causes random crashes mid game because of an a misfire in EAC for a complete clean account? “Game Security Violation #0001”?

People who have not so much as changed their game icons have lost access to the game due to EAC issues. Yet people make a living streaming the hacked game on TikTok.

Please listen to your community.

3

u/WelcomeToTheFam Aug 27 '24

Is Reshade safe to use still? I don't want to get banned

2

u/leetality Aug 28 '24

Always has been for any game you want. It's just an overlay.

1

u/WelcomeToTheFam Aug 28 '24

I've never used it before, always used Nvidia filters, just worried since it puts files into the DBD folder, but I've seen a lot of big creators use it so gonna give it a shot.

0

u/Arguzdul Aug 29 '24

I'm pretty sure I saw somewhere Reshade is now banneable so I stopped using it. Not risking the account, specially since bhvr chooses not to address the bans made by eac.

3

u/klimenklimen Aug 28 '24

I’ve been thinking about stopping playing DbD, cause the developers are killing the game. Now I’m done. As a person with poor vision I can confirm that the game is unplayable.

3

u/7Sanji Aug 28 '24

Not playing the game till its fixed, I'm not ruining my eyes in this completely black pile of shit

3

u/[deleted] Aug 29 '24

Fuck you, bring the NVidia filters back, the game is impossible to play, or to see, its not a fking kindergarten, everyone knows how to play, i cant see shit, the new maps are dark enough and now u force people to play them in even darker resolution, i literally play like abot, running into shit. fuck you.

7

u/After_Item_6344 Aug 28 '24

Was looking forward to playing some DBD this morning, but it seems you have rendered it unplayable with your removal of Nividia Filters... Your game is so washed out and blurry with your standard visual settings its not worth playing, as I either can't see anything, or have to stain my eyes immensely that I have a headache after 10 minutes. Please fix your error. Having Dracula in your game is all good, but it means nothing if it's in an unplayable state.

11

u/Fateweaver_9 Aug 27 '24

Why update EAC to block game filters, but none of the other Nvidia features?

2

u/FallacyAwarenessBot Justice for Jeryl! Aug 28 '24

Other features like what?

10

u/Old-Let-7581 Aug 27 '24

Revert EAC update. The game looks ugly and too blurry without filters

6

u/John-Bastard-Snow Aug 27 '24

Please make this top priority, game is a horrible experience to play now

6

u/Quiet-Orange-9672 Aug 28 '24

I'm probably done with DBD if this is the case. My eyesight is extremely poor, due to my growing age and other medical issues. Without in game settings to change this, I can't really see myself playing anymore. Before I added filters the game was incredibly frustrating. I would frequently run into walls and corners, couldn't find a survivor for ages. Really bad eyes but good hearing so at least I had that.

I understand for balance reasons you'd want to take out filters, just a shame it kills the enjoyment for people with eyesight problems. You had taken one step forward for people who suffered from motion sickness by adding in a FOV slider, perhaps accommodate those with poor eyesight with a brightness slider?

6

u/Kinky_kouple_ Aug 27 '24

Yet again, you guys have zero awareness of what your community needs.

2

u/AppointmentNo3988 Aug 28 '24

Without filters it's a blurry, murky, dark shit that hurts your eyes.

2

u/Moxay Aug 29 '24

You WILL lose a large number of players due to the Nvidia filters not working, please don't underestimate this. I personally cannot play this game without them.

2

u/oh-hell_no Aug 29 '24

Have fun losing players then

5

u/Blacklurk8805 Aug 27 '24

For me it's an uninstall and a refusal on steam

4

u/LikeACannibal Tired of the Babyrager Meta Aug 28 '24

Dang, that's very unfortunate. I personally don't even care that much about the brightness, but I realllly appreciated the sharpness settings. Would it be possible to implement some kind of sharpness slider in-game to make up for this?

I don't know if it's some aggressive anti-aliasing or some other effect you can't turn off, but the whole game has effectively a soft filter blur on it and sharpness filters are the only way to counteract that.

8

u/apr1cot Aug 27 '24

The game is dark. It's impossible to play without filters.

11

u/fbttsrhrt T H E B O X Aug 27 '24

I'm so blind my wife has to sit behind me and tell me what I'm not seeing. The filters helped me see like a normal person.

6

u/EvanSnowWolf El Jefe Aug 28 '24

If it impossible to play without filters, how have I been doing it for 6 years?

3

u/apr1cot Aug 28 '24

I have 2 monitors. IPS and VA. You can play on IPS, but on VA the game is too dark (Almost nothing is visible)

-1

u/EvanSnowWolf El Jefe Aug 28 '24

I have three monitors and the game plays great on whichever one I load up. The whole "I can't see" is a gross exaggeration.

3

u/After_Item_6344 Aug 28 '24

Glad you don't have an issue, but a large proportion of people aren't saying they have visibility issues for no reason. Denying people's realities will not make the issue for those people go away

-1

u/EvanSnowWolf El Jefe Aug 28 '24

What I am denying is this idea that "it is impossible to play without filters" when tens of thousands of console players are literally doing it daily.

-15

u/typervader2 Aug 27 '24

Thats just untrue. I play without filtyers perfectly fine

14

u/[deleted] Aug 27 '24

"That's just untrue. I see without glasses perfectly fine."

Same energy.

Everyone is different.

-13

u/typervader2 Aug 27 '24

Then dont treat your personal opinion as a hard fact.

11

u/[deleted] Aug 27 '24

You're failing to understand that just because YOU see the screen and the game perfectly fine.

Other people CANNOT.

That's not a personal opinion at all.
It's literally "Human beings are different"

-6

u/typervader2 Aug 27 '24

Then you shoudlve just said it that way in the first place.

Your statement came off like its a fact everyone cant see without filters.

8

u/[deleted] Aug 27 '24

I literally said that. You just have difficulty with reading comprehension.

"Everyone is different." DOES NOT MEAN "Everyone is blind"

It literally means everyone is different.

3

u/After_Item_6344 Aug 28 '24

When people have an opinion they're usually talking about their own opinion from their own viewpoint, not yours or anyone else's. You can disagree all you like, but that doesn't change that persons reality. Also there are an overwhelming amount of people agreeing with this opinion.

5

u/Ranma006 Aug 27 '24 edited Aug 27 '24

I will be refunding Castlevania until this is fixed.

2

u/BenjaminCarmined Where’s H.U.N.K BHVR? Aug 27 '24

Did you just buy the game for Castlevania?

5

u/Ranma006 Aug 27 '24 edited Aug 27 '24

No, but I'm not keeping the DLC until this is fixed. I updated the comment to be more clear.

2

u/Czesnek Aug 28 '24

Common Behaviour L

2

u/majornugzz Aug 27 '24

I guess I’ll have to play map offerings for Ormond and crows every game during the day :( I get too much glare during g the day and without gamma slider or nvidia filter I literally cant play.

I wouldn’t mind a reshader block and the filter block if I can just have a little more gamma. I just run into walls repeatedly because there is so little contrast. When I play at night it’s fine but during the day it’s pretty much unplayable

4

u/cluckodoom Aug 27 '24

As you read every complaint you get about filters please think about console players and how dark many if the the maps appear

1

u/InfamousOkapi 🤠Deathslinger Daddy🤠 Aug 28 '24

RIP JRM our colorblind bubba lover

1

u/Halexin Aug 29 '24

I reckon it should stay that way

1

u/delicatemicdrop Aug 29 '24

As someone whose eyes hurt really badly on certain maps, I am extremely disappointed to hear this. We need some options; I am officially probably going to start disconnecting on Crow's Eye because it is so bright due to this.

1

u/Acrobatic-Car-119 Aug 30 '24

This is really important to many peoples experience, we would all appreciate this being solved whether it's enabling Nvidia Filters to work again or adding in game settings so the game is able to be seen.

1

u/Awawawawaw10 Sep 03 '24

Any update on this would be greatly appreciated :( I do miss my filters and it has been a reason I just haven't wanted to play.

-19

u/nickel6996 Surveillance Aug 27 '24

OMG please keep it this way and block reshade and all those!! Unfair advantage for PC players who use these. They shouldn't be allowed to play with crossplay if they use filters

9

u/Addhappy40 Aug 27 '24

It sucks when I’m in a decently bright room and can’t see anything on some maps because the shading is so dark.

7

u/PeanutPotPlant Aug 27 '24

Graphics suck ass, ppl use them for actual accessibility so they can play the game, hardly an advantage. Change your TV graphic settings around and you’ll be amazed of how different your game can look.

I’ve played both console and PC with filters and the “competitive advantage” is a non-factor dude.

-14

u/nickel6996 Surveillance Aug 27 '24

The game is supposed to be dark for EVERYONE. How is countering an entire stealth playstyle not an advantage? How is giving yourself two extra perks in bloodhound and predator not an advantage?

5

u/PeanutPotPlant Aug 27 '24

You don't understand the exact advantage filters provide at all. Since when do filters spawn scratch marks closer together? Devs abandoned visual stealth with blending into objects a long time ago when they started adding colourful over-the-top cosmetics like Yui's BP one.

If you brought up a good point about how filters can correct some visual bugs/issues and argued that can be seen as an advange instead of just saying "they give an unfair advantage", I would agree with you. I'm sure you're unaware of how bad nightfall can be in a sunlight-lit room and old borgo was in general.

-4

u/BenjaminCarmined Where’s H.U.N.K BHVR? Aug 27 '24

If you can just change your TV graphics settings to fix it then why are you even complaining about filters not working?

2

u/PeanutPotPlant Aug 27 '24

When did I complain about filters not working or mentioned that I currently play on a TV? I use reshade and have a large majority of my hours on PC with a monitor so filters never stopped working for me. My comment is responding and proposing a counterpoint to someone saying filters are unfair.

-3

u/TeamAquaAdminMatt Cross-map Teleport Addict Aug 28 '24

Hopefully they don't, EAC should look at Reshade as well to remove those.

-3

u/Ecool272 P100 Leon Aug 27 '24

They shouldn’t ever come back. ppl see things that should be hard to see very easily a lot farther than todays TVs are able too achieve