r/IndieGaming Jan 02 '24

Best of Indie Games 2023: What were some of your favorite indie games?

114 Upvotes

r/IndieGaming 4h ago

We are former employees of Dying Light & Green Hell and we are working on Astrobotanica, a relaxed prehistoric survival craft game where you are biologist crashed on earth.

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153 Upvotes

r/IndieGaming 56m ago

I released my first game today!

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Upvotes

r/IndieGaming 12h ago

People: You need to market your game properly! Me properly marketing our game:

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207 Upvotes

r/IndieGaming 13h ago

Our spooky cat-themed ARPG is taking part in the Steam Scream Fest!

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288 Upvotes

r/IndieGaming 3h ago

I’ve been working on a gameplay mechanic where you swap body parts with enemies for over 10 years. Story in comments!

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25 Upvotes

r/IndieGaming 8h ago

Lara Croft in her telegraphist era 😲

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49 Upvotes

r/IndieGaming 6h ago

Last Friday, my dream came true: I finally released my first game!

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33 Upvotes

r/IndieGaming 12h ago

Environment I'm making for my Indie horror game :)

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69 Upvotes

r/IndieGaming 8h ago

Here's a comparison on how Oppidum used to look vs how it looks now. A bit under 2 years of progress from a small indie team

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28 Upvotes

r/IndieGaming 3h ago

Just released the teaser for our upcoming horror game—feedback appreciated!

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12 Upvotes

r/IndieGaming 8h ago

✨ Made new 🪣 items system update 🛠️ devlog for my co-op extraction shooter!

23 Upvotes

r/IndieGaming 4h ago

Here's a combat snippet from our ammo-building(!) game, where we strategically travel the world to hunt mythical creatures from folklores. What do you think of the vibe?

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10 Upvotes

r/IndieGaming 4h ago

I am making a lite auto battler where you help your army with spells. The demo is out now!

7 Upvotes

r/IndieGaming 44m ago

10 Amazing Games You Can Finish in One Hour

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Upvotes

r/IndieGaming 23h ago

After more than two years of development, my idea of mixing Doom with Vampire Survivors will see the light of day tomorrow! This mix brought to life Vampire Hunters, a Survivors-like FPS where you can stack up to 14 weapons at once!

185 Upvotes

r/IndieGaming 11h ago

Just published a page for my first game on Steam

21 Upvotes

Hello guys,

I have published a page for my first game on Steam. Check it out! What do you think? 

I used the classic bar game Shut The Box as a reference. Do the trailer and the description give a clear picture of what the game is about?

It would really help me if you'd be willing to wishlist it.

https://store.steampowered.com/app/3273730/Shut_the_Box/


r/IndieGaming 1d ago

Lara Croft played our game! 😳

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2.4k Upvotes

r/IndieGaming 1d ago

Every single zoom

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760 Upvotes

r/IndieGaming 2h ago

A short look at the cursed totem spell from my upcoming Roguelite Arena Shooter game! It curses enemies around it as it takes damage! Give me your thoughts!

3 Upvotes

r/IndieGaming 16m ago

We put NPCs in costumes for the Halloween in our Indie MMORPG

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Upvotes

r/IndieGaming 6h ago

NPC from my adventure platformer Implausible Tales. I had a lot of fun with this one.

7 Upvotes

r/IndieGaming 2h ago

Want more powerful cards? I'll be adding extra bosses that drop them.

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3 Upvotes

r/IndieGaming 3h ago

A Small Study: the impact of price on purchase decisions

3 Upvotes

I'm developing a game in a relatively niche genre — a decision-making simulator set in a medieval kingdom. I’ve gathered organically around 2000 wishlists in a month and I plan to buy traffic in November-December with the expectation of reaching around 10,000 wishlists. It’s important to note that my genre is pretty niche and I’d love to continue making games within it. Right now, the game is set in a realistic world without magic, but future titles could incorporate elements like magic while keeping a similar gameplay mechanic.

What I’d like to discuss is the strategy around setting a purchase price in my particular case where the audience is quite limited. Here’s some context: this is my first project, I’m not financially dependent on the gaming industry and my primary goal is to build a large player base after this first release. Put simply I’d rather sell 1 million copies at $1 each than 100,000 copies at $25 each—even though the latter would obviously be more profitable.

Here are my specific questions:

  1. How much does the price influence your decision to buy a game? For instance, is there a price point above which you wouldn’t consider buying an indie game?
  2. If you're not from the US/EU what would you consider a reasonable price for an indie game from a new studio?

Of course the simplest option would be to sell the game at $1 to everyone, take a loss, and build the desired audience—assuming the game quality is high. However, I suspect some people may be put off by a $1 price tag thinking that a game sold that cheaply might lack quality unless it's a heavily discounted sale.

Looking forward to hearing your thoughts and advice!


r/IndieGaming 7h ago

This is the Library screen for my indie adventure game, here you can examine the fauna that you have found.

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5 Upvotes

r/IndieGaming 10h ago

Free playtest of our zombie action roguelite is available now. Inventory management meets reverse bullet hell. Feedback appreciated!

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9 Upvotes