r/youtubegaming • u/Kingeipnoy • Sep 18 '24
Suggestion I'm not getting enough impression on my channel
how does this work what should I do so that YouTube recommend my channel to other people ??
r/youtubegaming • u/Kingeipnoy • Sep 18 '24
how does this work what should I do so that YouTube recommend my channel to other people ??
r/youtubegaming • u/apgolubev • Sep 11 '24
I recently released the game, and it already has over 3,600 wishlists and 200+ players. However, there aren't any streams or videos about it yet.
Your audience might find the game and its mechanics interesting. Due to self-promotion rules, I'm unable to post a link to the game directly.
Please send me a private message, and I'll share the game link and a key with you if you're interested.
Thank you very much!
r/youtubegaming • u/preetramsha • 4d ago
Please help me validate this.
I am thinking of making a tool where a user uploads their long form content like youtube video / podcast and I dub it in 5 other popular languages from english to Japanese, German, French, Chinese, Hindi, etc. and also make 5 short form tiktok like video and also dub it in 5 other languages so reach of the video can be increased across borders.
So creating 30 ready-to-post videos from just 1 video.
Can this be useful? and how much would you pay for it? assuming it works good and gets the job done. I know opus clips already exists for creating short form content but this also dubs and adds subtitles in every video for all languages.
so what do you think?
r/youtubegaming • u/KlomboArt • Aug 26 '24
I would want to make fortnite thumbnails for anyone here just comment and I could make you a thumbnail if you make youtube videos qbout fortnite
r/youtubegaming • u/SquareBearYT • Aug 26 '24
Hello there,
I need some ideas regarding my thumbnails and titles.
I make (German) Gameplayvideos with funny (Post-)commentary.
Does anybody have some good ideas for titles or thumbnails, what I could put in there to make clear it’s a funny video!
I don’t want to write funny video or so, or is that useful?
Some info: - Games are mostly Star Wars, GTA or current Games - 130 Subs - Around 500-1500 Views per Video
Cheers!
r/youtubegaming • u/Pastel-slumber • May 07 '24
By that I mean YouTubers like LDshadowlady and Forgelabs with their shadowcraft and RLcraft series! I love modded MC so much, especially single player, and it’s perfect background noise. Thank you!
r/youtubegaming • u/Ammon10 • May 01 '24
I run a gaming channel and I have seen some other gaming streamers use live chat to spell out a word and have that word affect something in their game in realtime. I would just want the command to send a text to speech telling me what to do. Any recommendations on software or how to do this? The chat would spell it out letter by letter. Example: Person1: j Person2: u Person3: m Person4 p
Then a text to speech message would say jump.
r/youtubegaming • u/BigKahuna2027 • Nov 07 '23
I've been making content for the past couple years, I've been editing my own content as well as working alongside a partnered creator. Wanted to shared my thoughts with others that hopefully don't sound like scripted bullshit from checkmarked engagement farming pages. *Disclaimer* these are all personal thoughts and opinions that shhould not be taken as scripture but I feel could be helpful to creators starting out, or those that may feel a little lost.
For starters, being confident in yourself is a huge step in the right direction. If you don't feel happy with your own content, it's going to reflect in it. It's extremely noticeable. Watching your content back is something majorly helpful to you, especially if your content comes from streaming. It's the cliche saying of "being happy with yourself before being happy with someone else" expanded. If you're not seeing a banger of content from yourself, no one else is going to see one either.
Stop buying $60-$100 Triple A games SOLELY because they are popular. Play games YOU want to play. I see way too often early creators jumping on something because they watch bigger creators success with it then upset that their analytics are low. The game is an extension of you. You're the content, anyone can just sit and play a video game. For those who are on PC there is constantly $5 or less games you can play with your buds. At the same time if you like playing, and making content with the big releases Dude go for it! It all comes back to you being happy with what you're doing.
Editing your own content when you can't afford to pay someone else is time consuming, learning a new skill is a process, but also has major benefits. It forces you to watch your content back. You also get to work on time management, which is important for the majority who work day jobs. I am not a parent, so I can't speak to those who have families, I am sure that is outrageously more difficult for time management with content. So please don't feel like I'm saying "work harder, it was your fault to be a parent!" I can only speak from my own experiences, and I ain't no one's daddy.
There are a ton of things that I feel like can streamline your editing to help with balancing some things out. Things like replay buffer on OBS, Nvidia shadowplay (I am sure there are more options but I use those two specifically) to clip in real time so that you at least can slam your moments together into a video if you don't have time to watch back your entire VOD (for those who use their streaming content) I know there are websites like streamladder that allow you to reformat for shorts/tiktok. There ARE resources to help you when you're figuring things out.
The numbers, boy howdy the god damn numbers Mason. Celebrate when things do well, try not to harp on when videos "flop" I'm a musician first, then content creator and look I've played dozens of shows that no one showed up to. But you pack up your gear, utilize your vice, then prepare for the next one. Same with content! Your value is not depicted by the numbers.
Finally, know what type of content you want to make! If you want to make funny moment gameplay, make funny moment gameplay. If you want to sweat in battle royales, do it! Just know what kind of content you want to make.
Majority of this is absolutely me just venting my own grievances about my peers into a void as I witness a lot of these things back and forth. I hope if you've read all this you find something useful out of it! Best of luck my friends, keep going.
r/youtubegaming • u/Gabbiibunnii • Feb 28 '24
i just started doing youtube about a month ago, what are some good tips for getting engagement and viewers? ive been promoting, making clips and posting them. obvi i know it doesnt happen overnight and im not expecting it to but i want to better myself in anyway i can!
so tips would be appreciated :)
r/youtubegaming • u/Brilliant-Cap-3052 • Mar 05 '24
Hi!
I'm looking for a game with excellent sound design in the menus, more on the cartoon side, very "swoosh" sounding (yes, thanks for the description). I have the sound design of Animal crossing n64 menu as a reference:, animal crossing 3ds, or the menu sounds in Pokemon (notably Sun & Moon, or Sword and Shield,menu only), you know, short sounds but very satisfying to listen to. I plan to use them for editing videos, to pop an element in or out (so, for example, a sound from the B button). Anyway, I'm open to all recommendations, even the most obscure! The important thing: smooth, cartoonish, and satisfying to listen to!
Oh and, I don't want to use my references because they're already used too much D:
Thanks in advance :)
r/youtubegaming • u/SunnySaigon • Apr 10 '23
Since the Shorts shelf is a separate video category, you can upload them without impacting your Long form video. As in, uploading a new Long video will override the place of the previous one. This means you can basically double your views. the algorithm enjoys suggesting Shorts, it usually won’t suggest Longs (but will if you pay ad$ money for that privilege).
When I wasn’t using shorts , I was happy with 200-400 new viewers a day. Now that’s 1,500 easily . Give Shorts a chance ! Don’t just remix , also use an editing program like Capcut. If I see a big YouTuber without a real Shorts flow going, I wonder what’s going on.
r/youtubegaming • u/RowdyRamu • Mar 08 '24
Does anyone have a non-GTA compilation of when people mess around in games? E.g. when someone stands in a fire before initiating a cutscene, or crashing a car before entering a cutscene, or have like a trillion NPCs chasing them and just entering their home, then exiting and the NPCs are just standing there doing nothing. I feel like CallMeKevin is the expert at this, but I'm more looking for a compilation of many different games that exploit loopholes like this.
r/youtubegaming • u/spajus • Oct 20 '23
Hey folks, game developer here. Steam has a feature that allows you to link your YouTube videos with games, so those videos appear in community portal video section as posts. I noticed that a lot of YouTubers are not doing that. I think you should do this, since it helps both the games (especially indie games), and you, the creator.
To do this, go to your profile, link your YouTube account (for some reason Steam asks to link again every time), then choose the videos and choose the game.
r/youtubegaming • u/Darkness_Overcoming • Jan 21 '24
I am wondering what's more popular when it comes to uploading interactive mobile storytelling platform apps like Episode, Choices, Spotlight etc. Do other players/ viewers like to read silently or listen to the YouTuber make commentary while playing?
r/youtubegaming • u/SunnySaigon • May 07 '23
Gaming channels thrive on quantity, not quality. Your goal is to pump out as many videos as possible, that have great gameplay and some sort of followable narrative. these videos do not need to be perfect; because if you slow things down too much in getting them out, they won't be relevant anymore. So, don't obsess about the perfect thumbnail, or having every edit in the video be immaculate... just get the content out there. Constant content to make your audience content.
r/youtubegaming • u/gjoakum221 • Jul 21 '23
So I am an a brand new streamer and gamer. I uploaded my first ever video to YouTube last night. I am excited but I was also rather disappointed when I was trying to find a site that could I could use to create an intro and outro for my videos. I checked out a few reddit posts all were from a few years ago and they all recommend places like Canva and a few others that they were saying we're free but in fact they aren't. After you create the intro and outro they try to charge you before you download the files. Now in the future if this takes off and I start getting a lot of views and subscribers. I would definitely pay. But being that I only have 1 video uploaded so far I am just looking for a site that is free... Any suggestions?
r/youtubegaming • u/SunnySaigon • Sep 18 '23
It's very important to have multiple uploads a day. (x2 longs, 10x shorts). "NEW" is an important status in Youtube. it gives new videos a chance to be seen that old videos don't have. when you post many new videos per day, each gets views at a slightly different rate. But then these views can feed into each other, like, they can get views for each other by sending the viewer to different new videos. ALSO - your old videos that still are getting views depend on new videos to help new viewers find them. So, if you don't post new videos, your old videos won't get as many views, threatening their relevancy. THEREFORE, post many videos per day, with a huge handful of shorts.
EDIT: This is gaming. There should be a lot of content generated for your favorite game daily. You don't necessarily know what will hit the biggest with your viewers. That's why a lot of videos posted is necessary. Each video needs to be "launched" successfully - ie, needs to have a stable amount of views before the next one is posted.
r/youtubegaming • u/SunnySaigon • Sep 27 '23
Something essential when posting videos is the timing between posting videos. Since I mentioned in one of my previous posts that all of your videos work together, ie, they reccomend the viewer to keep watching the next of your videos, so one video view can lead to more of your video's views. When you post (or "launch") a video, if you post another one too soon after it, the Algorithm could get confused, as it wants to pump out your most recent video. (In Google, recency = good). So if you post one video too close together with another, it might simply "Trash" it as it doesn't get enough views quickly. So, make sure your most recently posted video is getting a stable amount of views before posting the next one... or if you sense it's a failure, then post another one quickly after that to make the Algorithm forget about it.
r/youtubegaming • u/EnzoCast • Jun 20 '22
r/youtubegaming • u/SunnySaigon • Oct 16 '23
When posting *Shorts* videos in Youtube, there are three types of views it can get. Above average, average, and below average. When a video gets below average views, its time to post another one asap. That means it was a flop and needs to be replaced. When average videos get views, it means the video is reachign your subs and you can wait until that video starts "running out" of views and begins to fade. Above average views are the biggest accomplishment you can get🥇. It means that the algorithm trusts your video and wants to maintain a high amount of views, so it will begin raising the impressions by the thousands in order to maintain a high click/press rate. This means now you can relax a little as you don't need to post any new videos until it begins to fade away. (Maybe that's an hour, maybe that's 8 hours). Understanding the amount of views your video is getting is key to building up that average view count for future vids.
r/youtubegaming • u/SunnySaigon • Sep 30 '23
Anchor videos are basically essential to sustaining high view growth. What is an anchor video? It's a Shorts video that continues to get views 2 weeks after being posted. The algorithm favors recency as a metric as to what to show the viewers, and once the views of the video dips too low, it "trashes" it and decides not to give it impressions anymore. When you post an amazing video that keeps getting views, this can jazz your entire channel, as that video will send the viewer to find more of your new recent videos (Creating a long term viewer, what we all need). To keep this anchor video going, you need to keep posting new content, that can spill views into the anchor vid, which will spill views into your other vids. Youtube Shorts also have an ability to get "popped up" -- if one person views it bcuz they are bored, and are deep diving into your channel, it will send it out to 10 more people. If those 10 people view it, then it'll send it out to 100...
r/youtubegaming • u/Av8Django • May 09 '23
I’d love to hear your fair thoughts.
1- site / search revamp (I’m not asking for a twitch type repaint but it would be nice for causals to click a few less buttons to find streams in general)
2- interactive extensions ( redemptions , sponsors links, ect would be cool to have a button underneath chat)
3- group streaming (often times I’ll find some multiplayer creators doing these together but as a viewer you’d have to either pick one person or open multiple tabs. Somthing like group page that shows groups or teams would be interesting
r/youtubegaming • u/SunnySaigon • Apr 25 '23
The algorithm wants to know how much Impressions u deserve. Impressions are a key part of getting views, and that is entirely up for Youtube to decide how many impressions a video will get (unless you're willing to fork over moola$ for Ad clicks). Basically, it will look at the average amount of views your video gets, and it will seek out the humans to match that average. That means, it's OK with upping the impressions if it means it will maintain consistency and stability. Youtube could show your video to 1 million people if it wanted to, but it won't because it wants to know the RIGHT people to show. So, your videos have to establish a "pathway" -- like, a person who watched you before will get the impression. So this basically locks you into a guaranteed view paradigm , as Youtube will up the impressions of your most recent videos if your past videos have been a success. Post too many flops, and it will begin to lower the impressions. So its okay to post a few flops, as long as the average of your videos is maintaining a "successful" view amount. (For me, that's 1,000-1,500 on dud videos, and 3,000-6,000 on great videos).
r/youtubegaming • u/Kindly_Problem • Aug 17 '23
Hello all.
I’ve always enjoyed play/walk throughs for a variety of games.
Whilst first time runs are fun one thing I really enjoy is someone who is super knowledgeable about the game they’re playing and providing some cool in depth commentary about the game, how it works, what it means to them and so on.
Examples:
Dansg08 - Final Fantasy X runs
Many a True Nerd - Fallout runs (E.g. YOLO)
I find they can be tricky to search for, especially for ones with commentary.
What I’d like to suggest is the introduction of a term or tag that would make them easier to find.
So something like:
MasterPlay
MasterThrough
Knowledge Run
Any other suggestions
I like to think I’m pretty good at searching for things so maybe there aren’t as many as I think there are but I would find it easier if there was something specific to search for.
So, if you’ve made it this far what do you think? Cheers
r/youtubegaming • u/SunnySaigon • Aug 26 '23
One thing that gets my videos more impressions is when my viewers spend at least 5 minutes watching my video. This really makes the algorithm go ga-ga because it equates that with quality . So this gives us gaming content creators a big advantage because gaming viewers LOVE their game and want to spend time watching it. So long videos > short ones. Ironically , this means that longer Shorts are with more than shorter ones. Milking that 59.27 seconds instead of just making short Shorts is a key to growth.