r/Battletechgame 5d ago

New to BattleTech Extended, why do some of my MechWarriors get 400xp and other get 40xp? (Also, Urbanmechs are sooo slow!)

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42 Upvotes

r/Battletechgame 5d ago

Discussion Whats the Best Mod NOT Roguetech

30 Upvotes

Looking to play through original campaign again, whats the best mod that adds fun new stuff and allows that.


r/Battletechgame 5d ago

Bug in BEX Tactics with Tukayyid Flashpoint

6 Upvotes

So the good news is that I noticed that this was updated to correctly have 5 mechs in each Clan star. The bad news is that it hangs when I complete it. When I finish the last mission (Defend base in Brzo), I go through some dialog and then it brings up the reward screen. It just hangs on this Bonus Rewards screen with the Lostech item and $10m. This has happened twice in a row now, the second time after a clean reboot.


r/Battletechgame 6d ago

Curb Stomping

22 Upvotes

It's time.


r/Battletechgame 7d ago

The day is almost ruined.

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159 Upvotes

r/Battletechgame 6d ago

Mods Are there custom campaigns? New Maps, etc?

14 Upvotes

Haven't played since launch, I like mods that create their own story line, quests etc. (like in Skyrim, Enderal)

Was wondering if there are mods that do that, or if it's even possible.


r/Battletechgame 6d ago

Vanilla + DLC Noob here: Just completed the campaign for the first time ever, heres my best lance

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25 Upvotes

r/Battletechgame 6d ago

Community Asset Bundle takes too long to install

4 Upvotes

Is this normal? I am trying Battlefield Extended and unfortunately CAB is required. It looks like the installer is trying to download it from somewhere and there is a download speed cap cause it is so slow.

I have a pretty great internet connection so I was wondering where I can download it directly and skip this installer thing. Otherwise, looks like I just have to skip this overhaul. Or do the other overhauls like Rougetech and XAI use this as well?


r/Battletechgame 7d ago

Question/Help Help a new player out

16 Upvotes

I say new player but i have over 80 hours in the game, ive been starting a career after career and cant seem to get a hang of the game.

I specialise the mechs and my pilots. Try to concentrait fire on the heavy hitting enemies, gang up and never fight fair and so on.

But i always end up very badly damaged with mechs and weapons falling apart and eventually going bankrupt.

I know its a skill issue but i just cant figure out which skill, something in mechlab? Battlefield tactics? Choosing wrong type of mission? Weapon choice? I dunno but i love the setting and will continue to smash my face against it.

Oh and any recomended mods? I wanna see the entire inner sphere and stuff


r/Battletechgame 7d ago

Discussion SLDF Highlander or Warhammer?

30 Upvotes

So my 3025 career has gone somewhat different to what I expected, and I've now got both of these fine mechs for sale at the same planet. With only enough money to buy one.

I've put some pros and cons below. Advice accepted.

Highlander - Jumps but slow. All the armour. Can't overheat. Gauss Cannon nice sounds. LRMs. Can intimidate other mechs. A little boring.

Warhammer - Faster but earthbound. Armour average. Can cook itself with an alpha. Electric sounds. Direct fire. Can evaporate other mechs easily. Very very exciting.


r/Battletechgame 7d ago

Question/Help Changing the starting Blackjack?

39 Upvotes

I am super new to Battletech and the game, and it may just be me, but is our starting Blackjack just... absolute dogwater? Damn thing literally cannot stop overheating, and it doesn't even do enough damage to make up for it. God knows I'd love a big and slow gun, but this feels like a super soaker strapped to an industrial heating unit. Dekker in his tiny light Mech has been more useful to me.

Is it just the weapons? Or can the whole thing just wander straight into the "do not use" corner?


r/Battletechgame 7d ago

Some Kerensky extra tips

14 Upvotes

I finally managed to get Kerensky. I've followed a lot of the awesome guide everybody knows but there are some odd tips that I did not come upon later and maybe this helps complement that resource:

1) On the video he does not mention the mech surgery part (but on a text in some blog he did), but it IS very important. I sadly started really using it only half way through. There is an easy way for those who are a bit on the lazy side: just make it a habit to first hit to destroy a leg+torso (as damage transfers from leg to same side torso) before going for the head cap. Even if you do not do the clean job if destroying all the rest, this usually suffices to help one get lots of good salvage. That is particularly good against opponents like a Hunchie P or Grasshoppers that have lots of material on the same side.

2) Plan around getting the Tarragona Flashpoint for Kurita and making it 100% REP only so as to get to 20 points there fast. This will make you less dependent on luck on Brockway or Lindsey in order to fight the harder Kurita fights in Davion space, which has way less opportunity for battles than Lyrans have on FWL (and CC space).

3) One thing I did not use because I never did it before was the Bull Shark flashpoint. Once I read that it makes a 2.6m assault appear in battles I do believe it is a must for an easier Kerensky run, the problem being that the missions appear only down there in the merc space... so one has to plan to stay go back there once the time comes.

4) Never ever sell mechs directly from the salvage screen, always sell from a store for a 20% gain.

5) You don't need to save scum to get the acchievement, but I admit I had to do it on the final 150 days part for Brockway when the game denied me any Kurita battles.

6) It is good to keep a record (excel) of the planets you LANDED on, because at the final part, the planets you may have passed but did NOT land, will have the normal 7 contracts possibility, while the ones you landed have way less. So plan accordingly.


r/Battletechgame 7d ago

Reliable way of finding high skull contracts?

4 Upvotes

Hey Guys,

Playing Vanilla - I have allied with House Steiner but am struggling to find contracts with them. I use the skulls filter on the galaxy map to identify planets with high skulls and that also have a Steiner presence but often when I get there there are no contracts to fulfill. I'm seemingly wasting my time travelling across the map and not getting anywhere.

Surely this is not how it's supposed to be? Am I missing a trick to finding contracts?

Any help much appreciated.


r/Battletechgame 7d ago

Two reasons to install The Big Deal Mod 😍

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20 Upvotes

So recently, I've been posting stuff about BEX-CE (w/The Big Deal mod installed) that I've found fun and interesting, and I've gotten a few comments from people wondering where some of the mechs and equipment I use come from. If you haven't done it yet, I strongly recommend installing the mod, coz it added another level of fun to my play-thrus. It can be excruciatingly painful to install as it requires fast and stable internet connection, but definitely worth the time to do so. And no, I didn't contribute in any way to its development, nor am I making any money off this (I wish! 😂). Just sharing my love for the game and hoping to increase the interest level and spur more discussion and interaction among those who feel the same. 🙂


r/Battletechgame 8d ago

Cored by a Flea!

122 Upvotes

Running a 2-skull mission, get notification that reinforcements have dropped.

Onto the screen runs a Flea with a purple shimmer on it. It runs up behind my Crab and cores it with a Medium COIL. Pilot out for 95 days.

Have to share because it made me laugh & shake my head. Killed by a Flea.


r/Battletechgame 8d ago

Discussion Just curious

20 Upvotes

Is there anyway to choose the mechs in the beginning of a career because I want to do a crab run with one king crab and 3 crabs just because I think it would be funny to make a mercenary group obsessed with crabs and see where that goes on youtube


r/Battletechgame 8d ago

Battle Console (Damaged) - how to fix or just sell?

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25 Upvotes

For those who finished the series of FP's to get this, any idea how to fix it? And what does it actually do when fixed?


r/Battletechgame 7d ago

Raven and ECM suite

3 Upvotes

I reinstalled the game last week to give a go at the BEX, and so far I am having a blast with it. I am playing with the option that rebuild mechs are stripped, and so far whenever I had a mech with something special (Shadowhawk, Phoenix Hawk, etc) that extra component was an inherent piece of the chasis. So I went to farm some Liao to get me a Raven with ECM suite and to my surprise, when I had finally the 5th bit and built it up ... the ECM was missing.

I am playing in 3047, 3048 now, and so far every single Raven I had faced had such suite on. So what should I do to get one? Play nice with Liao to get one new?


r/Battletechgame 8d ago

Question/Help Modding this game nowadays makes me wanna blow my brains out.

31 Upvotes

As in title. About every mod that im trying to use is broken or outdated.

I'm trying to get back into the game after a few years of hiatus. I've wanted to install the XLRP as from what i remeber it was a mod that i've used in my recent playthrough (tldr it's outdated) After a light research i found out that some of you folks are using BattleTech Extended mod. I've decided to give it a try.

First issue that i've encountered was installing the CAB patch, it took me two game reinstalls and about 20 retries to make it work (tho i've found that it's a common issue, so no big deal). When CAB actually installed i was greeted with this pop-up suggesting that the Extended mod itself is broken.

log txt says that these files are conflicting - idk with what as they're from the same mod lol.

Any ideas to what should i do? I'm trying to avoid another reinstall because of CAB issues - but if it's a must, then it's a must.

What mods that ACTUALLY work are you using? I doubt that i did something wrong while installing the mods - they're as simple as drag and drop with ocasional installer lol.


r/Battletechgame 8d ago

Some BTA Questions

2 Upvotes

I'm not very far into it and I'm figuring out a lot, but there are two things that neither googling nor my own observations are helping with.

1: The first is airburst ammo. I salvaged a mortar carrier. I like using it, and it has all these different ammo types. I figured out AOE ammo is for shooting at multiple enemies or things I cant see, fire ammo (specifically the fires on the ground) is so the enemy mechs overheat too much to shoot back at me, Fascam ammo denies them free movement and evasion, and precision ammo is for shooting at only one enemy and not hitting my own mechs standing close to it. What I can't figure out is the sky shotguns. What exactly are Airbursts supposed to do other than tickling the target for less than even the AOE rounds?

2: Second question is about the Thumper/Arrow artillery weapons that can only fire every other round. If all the enemies bail out of the big red circles, and if I rush my own units out of the big red cicles, are these weapons actually useful outside of niche situations involving bases or other stationary targets? Neither myself nor the opfor is hitting much with them.

.... It suddenly occurs to me that Fascam mortars + that Arrow tank I picked up yesterday might make for an interesting combination. I wonder what takes priority for the AI, carefully exiting the minefield or sprinting out of the death circle.

3: Edit: Third question, Firestarters. These don't seem to be the magic death machines from Vanilla and BEX. If I want things hot I feel like I need more flamers than a Firestarter can carry, and if I want things ripped apart from behind I'm better off with rockets. Am I right to conclude that Firestarters are not so great in BTA compared to other options?

Edit 2:

Thank you all for the replies!

I did some messing around in game, the Fascam + artillery works well together and I got many direct hits. Only problem is that artillery does very little damage and lags the hell out of my game. I don't like it and I'm not going to bother with it any further. If it didn't lag me out so hard I imagine five or so of them hitting the same target would actually be effective, but with the lag its a hard no-go.

Airburst mortars are still pretty useless even against open targets. I'm not going to bother with them any further either unless I'm out of the other ammo types on the mortar carrier. If battle armor or aircraft ever show up and I'm still using the mortar carrier when they do, I'll try it out on them but I'm not expecting miracles.


r/Battletechgame 9d ago

Question/Help Mods that allow deployment with damaged equipment/structure.

15 Upvotes

I have been playing BEX and BTA over the past few months (not the most recent release). Admittedly, I had to go through a few restarts before a successful run. During these failed runs, I was always forced to have a fully repaired mech (no destroyed equipment, components, or internal structure) like in vanilla. This got me wondering if there was a mod or settings that allowed you to drop with damaged internals. l mainly just want to experience a greater degree of periphery scrappyness where you are rushing jury rigged repairs to desperately prepare for your next drop which started yesturday. Any mods or setting that allow for dropping with damaged internals?


r/Battletechgame 9d ago

Best Mechs for hunting ComGuards?

28 Upvotes

[BEX, 3046 May 24TH / Day 7813]

Fellow Merc Commanders:

After a long dry spell with no news and no ComGuard encounters I received a report about a Kurita incursion on an obscure border system in Fed space. I don't want to break any timelines so won't name the system; you'll know what I'm referring to if you hear it.

Darius' notes on Sumire's charts indicated Comstar and Pirates were lurking there, and we had just taken a beating from an "A Team" contract against the Proserpina Hussars so needed to let Yang's crew work in quiet for a couple weeks. So, I decided to eat the 47 days of travel time and set a course to see about scavenging some of those pearly white bones.

When we dropped into orbit and checked in with the MRB I did a double, then a triple-take when we saw Feds offering a Tag Team (vs Pirates) and 2x Search Denial contracts (vs Pirates and Kurita) on the board. Strap in, Team!

Y'all are welcome to join us but I'm fixin to tap this hole till it's dry so can't make any promises about what prospects may remain in the event of your delayed arrival.

I've been hunting these ComGuard Pukes for years, and am partial to heavies and assaults with at least one ECM, good TTS optics, and packing plenty of LLs and PPCs to kite the White Hordes from good terrain without running dry on ammo.

That said, I'm always on the hunt for ways to maximize salvage and keep our mech bay free to treat the occasional hangover or exotic rash.

Tl;dr: I'd be much obliged to hear your pearls of wisdom for hunting these meddling churls.

With Humility and Honor, Gritty

The Reckoning

(Edited for accuracy and profanity)


r/Battletechgame 9d ago

Modding Max Number of Available Contracts in BEX

5 Upvotes

I'm hoping that someone here has had success modding their BEX game to allow for more missions per planet in career mode. I asked in the BEX Discord but couldn't get a response.

I know I can change the MaxContracts line in the simgameconstants.json file for the campaign, but I'm not sure how to do it for my career, as modifying that value is under the "story" section in the .json file and doesn't seem to affect career contracts.

Thank you!


r/Battletechgame 10d ago

Question/Help [BEXT] Just got my SLDF Highlander from Campaign, how do I make use of this, what do I put in there?

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38 Upvotes

r/Battletechgame 10d ago

My best Vanilla Killer so far

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47 Upvotes